Научные статьиM.H.Sayidova, S.U.Pulatova2025
DEVELOPING STUDENTS’ CREATIVE APPROACH THROUGH INTERACTIVE EXERCISES AND GAMES
Vakhobov Anvar Abdusattor ugli · Ahmedova Dildora Shoirjon qizi (associate professor of the National University of Uzbekistan named after)
Теоретические аспекты становления педагогических наук · 2026
Аннотация
This article analyzes the role and importance of interactive technologies in developing the creative potential of gifted students. The study explores the opportunities to enhance students’ independent thinking, problem- solving, and innovation skills through the use of interactive methods. Keywords: methodology, education, interactive technologies, gifted students, creativity, independent thinking Анотатция. В данной статье анализируются роль и значение интерактивных технологий в развитии творческого потенциала одарённых учащихся. В работе рассматриваются возможности развития у учащихся навыков самостоятельного мышления, решения проблемных ситуаций и создания новизны с помощью интерактивных методов. Ключевые слова: методика, образование ,интерактивные технологии, одарённые учащиеся, креативность, свободное мышление Annotatsiya. Mazkur maqolada iqtidorli o‘quvchilarning ijodiy salohiyatini rivojlantirishda interfaol texnologiyalarning o‘rni va ahamiyati tahlil qilinadi. Ishda interfaol usullar orqali o‘quvchilarning mustaqil fikrlash, muammoli vaziyatlarni hal qilish, yangilik yaratish qobiliyatlarini rivojlantirish imkoniyatlari ko‘rib chiqiladi. Kalit so‘zlar: metodika, ta’lim, interfaol texnologiyalar, iqtidorli o‘quvchilar, kreativlik, erkin fikrlash One of the main goals of today’s education system is to develop students’ creative approach. Creative thinking involves not only acquiring knowledge but also generating new and unique ideas, finding innovative solutions to existing problems, and adapting to different situations. Interactive exercises and games play a significant role in fostering such an approach. In the educational process, interactive exercises are applied in the form of didactic game-based lessons. In these lessons, students’ learning activities are integrated with game activities. Therefore, such lessons, in which educational 113 THEORETICAL ASPECTS IN THE FORMATION OF PEDAGOGICAL SCIENCES International scientific-online conference activity is harmonized with gameplay, are referred to as didactic game-based lessons. The main criteria of interactive learning include: conducting informal debates, providing the opportunity to freely present and use learning materials, minimizing lectures while increasing seminars, creating opportunities for students to take initiative, assigning tasks to be completed in small groups, large groups, or as a whole class, engaging in written work, and using other methods that enhance the effectiveness of the educational process. In human life, the following tasks are achieved through game activity: Games increase students’ interest in learning and work; Games help students develop communication skills and cultural interaction; Games allow students to express their talents, interests, knowledge, and identity; Games assist in overcoming real-life and gameplay challenges and developing goal-setting skills; Games help students adopt socially acceptable behavior and correct deficiencies; Games support the development of students’ positive qualities; Games focus on instilling important values—especially social, spiritual- cultural, national, and universal values; Games aim to develop collective communication culture among participants. Interactive activities can be categorized based on the harmony between students’ learning and gameplay: role-playing games, creative games, business simulations, conferences, and game-exercises. Interactive teaching is based on cooperation and active dialogue among the key participants of the learning process: the teacher, individual students, and student groups. It is characterized by free thinking, confident expression of personal opinions, collective problem-solving, close peer collaboration, mutual respect, understanding, support, sincere interaction, and psychological unity. Teachers should first prepare students for individual games, then for group games, and later for mass participation once initial stages are successful. This is because students need to acquire the necessary knowledge, skills, and competencies to actively participate in interactive sessions. Furthermore, cooperation and mutual support within the group must be established. 114 THEORETICAL ASPECTS IN THE FORMATION OF PEDAGOGICAL SCIENCES International scientific-online conference Creative games play an important role in developing students' logical thinking, curiosity, and desire for further knowledge. Games that prepare students to apply previously acquired knowledge and skills in solving problem- based scenarios in a collaborative and creative manner are considered interactive methods. Currently, the following most common technologies are being used to implement interactive education in educational institutions across the Republic [28]: 1. Interactive methods: “Case study”, “Blitz survey”, “Modeling”, “Creative task”, “Attitude”, “Plan”, “Dialogue”, and others. 2. Strategies: “Brainstorming”, “Boomerang”, “Gallery”, “Zigzag”, “Step by step”, “Moderator”, “Rotat
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«This article analyzes the role and importance of interactive technologies in developing the creative potential of gifted students.»
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Демо-превьюThis article analyzes the role and importance of interactive technologies in developing the creative potential of gifted students. Полный текст публикации CiteX не хранит — доступ к первоисточнику открывается по DOI согласно лицензии издателя и выбранному плану.
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- Тип
- Журнал
- Страна
- Узбекистан
- Ключевые слова
- methodology, education, interactive technologies, gifted, creativity, independent thinking, gifted students
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