Научные статьиM.H.Sayidova, S.U.Pulatova2025
METHODS OF USING GAMING TECHNOLOGIES IN TEACHING A FOREIGN LANGUAGE AT SCHOOL
Laziza Nosirova (Student of Tashkent State Pedagogical University, Uzbekistan) · Oysara Makhsudova (Supervisor, Associate professor, PhD at Tashkent State Pedagogical University,Uzbekistan)
Журнал научно-инновационных исследований в Узбекистане · 112-117 · 2025
Аннотация
In recent years, the integration of gaming technologies into educational practices has gained significant traction, particularly in the realm of foreign language instruction. This article explores various methods and strategies for incorporating gaming elements into language teaching at schools. By leveraging the engaging and interactive nature of games, educators can enhance student motivation, facilitate immersive learning experiences, and improve language acquisition. We will discuss different types of games, their educational benefits, and practical examples of how they can be effectively implemented in the classroom.
Доказательный фрагмент
«In recent years, the integration of gaming technologies into educational practices has gained significant traction, particularly in the realm of foreign language instruction.»
Образец извлечения
Демо-превьюIn recent years, the integration of gaming technologies into educational practices has gained significant traction, particularly in the realm of foreign language instruction. Полный текст публикации CiteX не хранит — доступ к первоисточнику открывается по DOI согласно лицензии издателя и выбранному плану.
- Цитирований
- 0
- Тип
- Журнал
- Страна
- Узбекистан
- Ключевые слова
- Gamification, engagement, motivation, language acquisition, interactive learning, educational games, immersive experience, collaborative learning, digital tools, assessment, curriculum development
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