Наука и технология в современном миреМирзаева Ширин Нодировна, Тахиров Чингиз Аъзамович +22026
CYBERSPORTS – THE DEVELOPMENT OF MODERN GAMES
Файзулла Баватов
Международный журнал искусственного интеллекта · 548-552 · 2025
Аннотация
It is known that a person tries to spend his time in adolescence with intelligence. In the hope of a pleasant mood, he is given to various entertaining games. We know that today's child prefers computer games to real-life games. Cybersport (also known as cubersport or esports) is a team or individual competition based on virtual video games. The game was first recognized as an official sport in Russia. This sport can be practiced not only by young people, but also by adults. The main means of the game are computers and mobile devices. Like all sports, this game also has rules. The game is divided into several main classes, which are distinguished by the development of game tasks: first-person, real-time strategies, sports simulators, car simulators, air simulators, fighting games, team role-playing games with elements of tactical and strategic games, etc.
Доказательный фрагмент
«It is known that a person tries to spend his time in adolescence with intelligence.»
Образец извлечения
Демо-превьюIt is known that a person tries to spend his time in adolescence with intelligence. Полный текст публикации CiteX не хранит — доступ к первоисточнику открывается по DOI согласно лицензии издателя и выбранному плану.
- Цитирований
- 0
- Тип
- Журнал
- Страна
- Узбекистан
- Ключевые слова
- games, simulators, known, team, sport, main, sports
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