Научные статьиM.H.Sayidova, S.U.Pulatova2025
THE ROLE OF INNOVATIVE METHODS IN THE FORMATION OF PROFESSIONAL COMPETENCES OF A FUTURE TEACHER
Karimova Fotima Abdukakhkharovna
Образовательные инновации и интеграция · 2026
Аннотация
This article examines the role of innovative methods in the formation of professional competencies of a future teacher. Innovative teaching methods also include gaming technologies. World pedagogy has accumulated significant experience in using games in the educational process. Games are the most important means of mental and moral education. With the help of gaming technologies, a teacher can simultaneously give students theoretical and practical knowledge. Key words: future teacher, gaming technologies, educational process, learning process, student independence. In modern times, the change of priorities and social values in education determines the importance of continuous improvement of the activities of educational organizations. At the same time, special emphasis should be placed on updating the strategy and tactics of training specialists who should be not only competent, but also mobile1. Under these conditions, the educational process in a higher education institution should be focused on student independence and increasing the effectiveness of the learning process itself. Achieving this goal is determined not only by what content is learned, but also by how this process is organized: collectively or individually, with the help of innovative teaching methods or reproductive ones. Innovative teaching methods also include gaming technologies. World pedagogy has accumulated significant experience in using games in the educational process. Games are the most important means of mental and moral education. They are universal means of cognition, promote creative development and combine educational and game tasks. With the help of game technologies, a teacher can simultaneously give students theoretical and practical knowledge. Each game should be aimed at solving a problem. When using game technologies in the educational process, students develop creative thinking and their cognitive activity is activated. 1 Navasardyan, A. A. Theoretical aspects of using game technologies in the process of professional education /A. A. Navasardyan, E. M. Boltunova, T. V. Filikina// Innovative technologies in higher professional education: collection of conference papers.-Ulyanovsk, 2011.-p. 16. https://scientific-jl.com/ 9 0 44-son_1-to’plam_May-2025 ISSN: 3030-3621 Ta'lim innovatsiyasi va integratsiyasi The concept of “game technologies” includes a fairly broad group of techniques for organizing the pedagogical process in the form of various pedagogical games2. The main difference between a pedagogical game and other games is a specific set learning goal, a corresponding pedagogical result that can be substantiated, clearly identified and characterized by an educational and cognitive focus. The game form of classes is created during classes using game techniques and situations that act as a means of stimulating learning activities. Students' activities should be built on the creative use of games and game actions in the educational process, and the age needs of students should be taken into account. Game technologies are an integral part of pedagogical technologies. The famous teacher D. B. Elkonin in his book "Psychology of the Game" was engaged in the development of the theory of the game, its methodological foundations and clarified its importance for the development of the student3. Having analyzed the phenomenon of the game, D. B. Elkonin came to the conclusion that "the game is an activity in which social relations between people are recreated outside the conditions of directly utilitarian activity." He identifies the structural units of the game - these are the roles that the players take on, the plot of the relationship that is transmitted in the game and the rules of the game that the players obey. The structure of the game includes goal setting, planning, goal implementation and analysis of the results in which the individual realizes himself fully as a subject. Researcher S. A. Shmakov identifies features that are characteristic of most games. Firstly, it is a free activity that is undertaken at the request of a person, for the sake of the pleasure of the process itself, and not just the result. Secondly, the game has a creative, improvised nature of activity. Thirdly, it is an emotional uplift of activity, rivalry and competition and the presence of rules that reflect the content of the game, the sequence of its development4. The outstanding teacher G. K. Selevko presents his classification of games. Games using gaming technologies should be divided by their type of activity: physical (motor), labor, social, intellectual (mental). By the nature of the pedagogical process: educational, cognitive, educational, reproductive, career guidance. By game methodology: role-playing, business, subject and simulation. By subject area, the following are distinguished: mathematical, musical, sports. By gaming environment: tabletop, computer, technical, with means of transportation5. 2 Verbitsky, A. A. Active learning in h
Доказательный фрагмент
«This article examines the role of innovative methods in the formation of professional competencies of a future teacher.»
Образец извлечения
Демо-превьюThis article examines the role of innovative methods in the formation of professional competencies of a future teacher. Полный текст публикации CiteX не хранит — доступ к первоисточнику открывается по DOI согласно лицензии издателя и выбранному плану.
- Цитирований
- 0
- Тип
- Журнал
- Страна
- Узбекистан
- Ключевые слова
- future teacher, gaming technologies, educational process, learning, Key words: future teacher, learning process, student independence.
Смежные источники
Общество и инновацииKhosiyat MAMATKULOVA2024
Выпускные квалификационные работыUtegenova Gúlbaxar2015
Современная наука и исследованияNEW RENAISSANCE, HUJJATLARDA AKS ETISHI +22025