Научные статьиM.H.Sayidova, S.U.Pulatova2025
THE ROLE OF GAMING TECHNOLOGIES IN TEACHING ENGLISH
Shamshiddinova Muxlisa Ziyovuddin qizi · Ashirova Mashxura Bakjon qizi · Aminova Sohila Abduhalimovna
Журнал инноваций нового века · 159-165 · 2025
Аннотация
Abstract: Game technologies play an important role in teaching English. They not only help make the learning process interesting and effective but also increase students' motivation and ensure their active participation. They are suitable for educational purposes in traditional classes. Games of this kind contribute to the systematization of foreign language material in a simple game scheme: bingo-lotto, games in pairs, board games, crosswords, etc. Most often, these games are introduced to train spelling or systematize vocabulary. In addition they make the learning process enjoyable and engaging, encouraging learners to use and experiment with the language in different contexts. Language games often incorporate novel or contextual vocabulary, helping participants learn new words and phrases while having fun. This process of games adapted to players needs and skill progressions develops student meaningful skill improvement, leading to students' shaping their own practice, and in time learning to modify games to suit each others playing abilities. Several important aspects of the role of games in language teaching have been mentioned. These are interactive game processes, the development of language skills, etc. In conclusion, game technologies are an innovative and effective method in teaching English. They help to attract students' attention, consolidate their knowledge, and develop language skills.
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«Abstract: Game technologies play an important role in teaching English.»
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Демо-превьюAbstract: Game technologies play an important role in teaching English. Полный текст публикации CiteX не хранит — доступ к первоисточнику открывается по DOI согласно лицензии издателя и выбранному плану.
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- Key words: Gaming technologies, Teaching language, Students motivation, Skill improvement, Numerical games, Age-relatedness, Learning activities, Didactic games, Demonstration, Encourage pupils, Devolop language skills.
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