Научные статьиM.H.Sayidova, S.U.Pulatova2025
Development of Professional and Graphic Competence of Future Teachers of Technological Education Based on An Integration Approach Using Personality-Oriented Educational Technologies and Methods
PAGE NO. - · The Development of · Competency of Modeling · Clothes of Students in The · Means of Computer · SUBMITED May
Европейский международный журнал по педагогике · 05 · 2025
Аннотация
This article analyzes the issues of developing students' competencies in clothing modeling and design through computer graphics. The paper provides a scientific analysis of how computer graphics technologies can be integrated into the educational process and how these methods can effectively deliver clothing design and modeling skills to students. Additionally, the article explores ways to enhance students' creative and technical skills through new technologies and methodologies. Keywords: Computer graphics, clothing modeling, construction competency, student, educational technology, clothing design, 3D modeling, design development, innovative methods. Introduction: In modern modern education, the development of media competence of future technological education teachers is becoming increasingly important. Media competence is a key skill that helps students to correctly, efficiently and critically apply digital tools in the educational process. According to the principles of "media and information literacy" promoted by UNESCO (2021), the use of digital tools European International Journal of Pedagogics 12 https://eipublication.com/index.php/eijp European International Journal of Pedagogics makes communication between student and teacher design.This, in turn, helps to improve the technical and interactive and effective. creative skills of students. Computer graphics technologies, especially 3D modeling and rendering, Computer graphics technologies have become an have a very important place in the design and integral part of the modern educational process. With construction of clothing. their help, students can be taught deep and effective knowledge in various fields, including fashion design Computer graphics technologies, especially 3D and modeling. Clothing modeling and design skills are modeling and rendering, have a very important place in practical skills that are widely used, especially in the the design and construction of clothing. It gives students fields of design, industry and fashion. At the same time, the opportunity to teach 3D modeling and virtual it is necessary to combine the tools and techniques of clothing Technologies, test real materials for them and modern computer graphics to solve the problems that create different designs. There are several effective arise in the development of students ' competencies in ways to develop students ' skills in modeling and this area. designing clothes using computer graphics. As Jenson (2014) noted in the first study, teaching Pedagogical approaches to the use of computer design using computer graphics helps students to think graphics tools are also important. Modern teaching creatively. In his work, he shows how to apply graphic methods should be used when organizing activities and technology in teaching, starting with the initial exercises intended for students. Working on a team thoughts of students and ending with their practice. project, sharing experience, creating practical projects will serve to harmoniously develop social and technical In addition, within the STEAM (Science, Technology, competencies in students. In addition, it is necessary to Engineering, Art, Mathematics) approach, it is possible constantly improve the skills of teachers in modern to harmonize students ' creativity and engineering computer graphics. It offers the use of internationally thinking skills by integrating design and technology. recognized courses on platforms such as Coursera, Computer graphics reinforce this approach visually and LinkedIn Learning, Udemy. technically. Interactive curricula and platforms: providing students Miller (2017) studied the growth of computer graphics with opportunities to create and model virtual clothing technologies in the field of clothing modeling and how using computer graphics programs and platforms. Such students develop design skills. His research suggests systems will help make the learning process more that 3D modeling technologies are important in interesting and effective for students. improving students ' technical skills. Virtual Real-time exercises: giving students the This research methodology includes qualitative and opportunity to model clothes and track them in real- quantitative research. The study explores the impact of time systems. This method helps to harmonize the real the use of computer graphics tools on students ' world and virtual environment, allowing students to competencies in modeling and designing clothes. quickly see the results of their projects. Among the experimental methods, tasks developing High-quality teaching materials and manuals: the use critical thinking, project tasks based on real client of interactive and visual materials in the teaching of new needs, and tasks using VR (Virtual Reality) and AR technologies helps to quickly and efficiently educate (Augmented Reality) technologies were also included. students. Through 3D visualization, animation, and For example, with the CLO 3D and Marvelou
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«This article analyzes the issues of developing students' competencies in clothing modeling and design through computer graphics.»
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Демо-превьюThis article analyzes the issues of developing students' competencies in clothing modeling and design through computer graphics. Полный текст публикации CiteX не хранит — доступ к первоисточнику открывается по DOI согласно лицензии издателя и выбранному плану.
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- Тип
- Журнал
- Страна
- Узбекистан
- Ключевые слова
- Computer graphics, clothing modeling, Graphics, technology, training
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