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Integrating craft mediums into architectural studio education: a pedagogical model for material experimentation

PAGE NO. - · Ahmet Yılmaz

International Journal of Pedagogics · 05 · 1–23 · 2025

Аннотация

This paper proposes a novel pedagogical framework for incorporating material experimentation and craft techniques into architectural design studio education. In contrast to traditional methods that prioritize abstract or digital design processes, this model emphasizes hands-on interaction with physical materials, fostering a deeper understanding of material properties, sensory engagement, and the craft of construction. Through this approach, students are encouraged to explore innovative architectural solutions by engaging with materials in a tactile and intuitive manner. The study outlines the methodology for implementing such a pedagogical model, details the learning outcomes, and discusses the implications for the development of more informed, creative, and contextually responsive architects. Keywords: Architectural Education, Craft in Architecture, Material Experimentation, Studio Pedagogy, Hands-on Learning, Tactile Design Process, Traditional Craft Techniques, Contemporary Architecture and Craft. through hands-on workshops or direct experience, Introduction: In recent years, the increasing reliance on where students could engage with physical properties, digital tools and computational design has led to a such as texture, weight, and flexibility, in a more disconnect between architects and the materials they intuitive and tactile manner. However, with the rise of work with. While digital technologies have digital media and design software, this tangible revolutionized the design process, the role of hands-on relationship with materials has become less prominent. material exploration has been diminished in many The loss of this direct engagement has resulted in a architectural design studios. This paper introduces a disconnection between the designer and the very model of architectural education that reestablishes the materials that will ultimately shape their architectural importance of materiality and craft through direct work. engagement with a variety of materials. By incorporating experimental techniques from the craft This gap between digital design and physical materiality world into design education, the proposed model seeks poses a critical challenge for the next generation of to expand students' sensory understanding and architects. Although digital tools allow for complex creative potential. geometries and precision, they often obscure an understanding of how materials behave, their Architectural education has evolved significantly over limitations, and the tactile experience of constructing the past few decades, with a predominant shift towards with them. In response to this challenge, there has digital design tools, computational methods, and been a growing recognition of the need to reintroduce virtual simulations. While these technologies have material experimentation into architectural education. undoubtedly transformed the way architects conceive By bringing craft techniques and hands-on material and construct buildings, they have also led to a exploration back into the design studio, architecture distancing of students from the physical materials that students can reconnect with the sensory and physical form the basis of architecture. In traditional qualities of the materials they use, while also gaining a architectural education, materials were often explored deeper understanding of the design possibilities and International Journal of Pedagogics 1 https://theusajournals.com/index.php/ijp International Journal of Pedagogics (ISSN: 2771-2281) constraints that material properties impose. experimentation and the integration of craft techniques. Students were introduced to various This paper proposes a pedagogical model for materials such as wood, clay, metal, textiles, and integrating material experimentation and craft concrete, and were tasked with developing prototypes techniques into architectural design studio education. and small-scale models. The design process This approach seeks to bridge the gap between digital encouraged iterative work, where students explored abstraction and physical reality by encouraging material properties through tactile experimentation, students to explore materials in a direct and allowing them to see how their designs could evolve experimental manner. The proposed model from raw material to conceptual form. emphasizes the importance of engaging with a wide variety of materials—such as wood, clay, textiles, The course was divided into three phases: metals, and concrete—in ways that reflect the 1. Material Familiarization: Students were practices of traditional craftsmanship, while also exposed to the properties and possibilities of different incorporating modern design methodologies. By materials through workshops and direct interaction experimenting with materials through crafting with craft experts. processes, students develop a more nuanced 2. Prototype Development: Using the knowledge understanding of their physical properties, gained in the first ph

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Architectural Education, Craft in Architecture, Material Experimentation, Studio Pedagogy, Hands-on
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