Журнал Основы социальных и гуманитарных исследованийNilufar Djuraeva, Alok Kumar2024
GAMIFICATION IN LANGUAGE LEARNING: ENHANCING ENGAGEMENT AND MOTIVATION THROUGH PLAYFUL LEARNING
Sabina Ismoilova Umidovna · Zarina Abdullayeva Dilshodbekovna (Chirchik State Pedagogical University, Faculty of Tourism, Foreign language and)
Общественные науки в современном мире: теоретические и практические исследования · 04 · 364- 369 · 2026
Аннотация
Gamification has emerged as a powerful tool in language learning, transforming traditional education methods into an engaging and interactive experience. By incorporating game-like elements such as points, badges, leaderboards, challenges, and instant feedback, gamification enhances learners' motivation, participation, and retention of language skills. This approach fosters active learning, making language acquisition more enjoyable and personalized. Various platforms, including Duolingo, Memrise, and Kahoot, have successfully integrated gamification to optimize language learning outcomes. However, challenges such as over-competition, distraction from core objectives, and an excessive focus on rewards need to be carefully managed. This paper explores the key components, benefits, challenges, and real-world applications of gamification in language learning, emphasizing its role in shaping the future of education. Keywords: Gamification, language learning, interactive learning, motivation, engagement, digital education, game-based learning, learner retention, adaptive learning, educational technology.
Доказательный фрагмент
«Gamification has emerged as a powerful tool in language learning, transforming traditional education methods into an engaging and interactive experience.»
Образец извлечения
Демо-превьюGamification has emerged as a powerful tool in language learning, transforming traditional education methods into an engaging and interactive experience. Полный текст публикации CiteX не хранит — доступ к первоисточнику открывается по DOI согласно лицензии издателя и выбранному плану.
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- Ключевые слова
- Gamification, language learning, interactive learning, motivation, game-based learning, digital education, adaptive learning, learner retention, educational technology., engagement
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