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РецензированоEN2026

Using games for teaching vocabulary at secondary schools

PetrosyanNelya Valerevna (USING GAMESFORTEACHING VOCABULARY AT SECONDARYSCHOOLS) · Raxmankulova Samira Zarruxovna (USING GAMESFORTEACHING VOCABULARY AT SECONDARYSCHOOLS) · Studentof SamSIFL (USING GAMESFORTEACHING VOCABULARY AT SECONDARYSCHOOLS)

Диалог, интеграция наук и культур в процессе научного и профессионального образования · 2026

Аннотация

This article explores the benefits of gamification for vocabulary learning in secondary school. Traditional methods often fail to engage students, leading to low retention rates. Gamifying vocabulary instruction offers a fun and interactive approach, increasing student motivation, enhancing retention through repeated exposure, fostering collaborative learning, and connecting vocabulary acquisition to real-world situations. The article presents examples of game-based activities and provides practical tips for successful implementation. By embracing gamification, educators can create a dynamic learning environment that empowers students to mastervocabulary and improvecommunication skills. Keywords: Gamification, Vocabulary Learning, Secondary Education, Student Engagement, Retention, Collaborative Learning, Game-Based Learning, Interactive Learning, Educational Technology, Motivation,Real-World Relevance, Digital Platforms, Implementation Tips.

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«This article explores the benefits of gamification for vocabulary learning in secondary school.»

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This article explores the benefits of gamification for vocabulary learning in secondary school. Полный текст публикации CiteX не хранит — доступ к первоисточнику открывается по DOI согласно лицензии издателя и выбранному плану.

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Gamification, Vocabulary Learning, Secondary Education, Student Engagement, интерактивное обучение, образовательные технологии, o'quvchilarning faolligi, удержание, ta'lim texnologiyasi, Retention, motivatsiya, raqamli platformalar, amalga oshirish bo'yicha maslahatlar, цифровые платформы, Digital Platforms, Motivation, Gamifikatsiya, saqlab qolish, Collaborative Learning, Real-World Relevance, real dunyoga aloqadorlik, советы по внедрению, Implementation Tips, o'rta ta'lim, o'yinga asoslangan ta'lim, Interactive Learning, Educational Technology, Game-Based Learning, игровое обучение, hamkorlikda o'rganish, вовлеченность учащихся, соответствие реальному миру, изучение лексики, lug'atni o'rganish, среднее образование, Геймификация, interfaol ta'lim, мотивация, совместное обучение
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