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РецензированоRU2025

СОВЕРШЕНСТВОВАНИЕ ПРОЦЕССА ИЗУЧЕНИЯ АЛФАВИТА И РАЗВИТИЯ ПРЕДСТАВЛЕНИЙ УЧАЩИХСЯ 1-ГО КЛАССА С ПОМОЩЬЮ ПРОГРАММЫ SCRАTCH

SCRАTCH DАSTURI YORDАMIDА -SINF O‘QUVCHILАRINING · TАSАVVURINI RIVOJLАNTIRISH VА АLIFBENI O‘RGАNISH · JАRАYONINI TАKOMILLАSHTIRISH · NORMURODOVA SADOQAT XOLIQULOVNA

Предпринимательства и педагогика · 7 · 339-343 · 2025

Аннотация

This article analyzes the role of the Scratch program in the process of developing imagination and learning the alphabet in 1st grade students. The role of interactive and innovative technologies in the modern educational process is becoming increasingly important. Educational games, animations, and exercises created using Scratch serve to develop students’ creative thinking and reading and writing skills. Visualization of data using the Scratch programming language allows students to expand their imagination and develop creative thinking skills. By activating the letters of the “alphabet” and practicing their pronunciation, they are helped to better understand the letters. Additionally, exercises can be performed using letters to find similarities in words in terms of meaning and structure, distinguish differences and similarities between words, and derive specific meanings from capital letters. It is also substantiated that the visualization of words and letters using scripts in game scenes has an effective impact on the development of students’ imagination, as well as on mastering such methods of creative thinking as analogy, comparison, and generalization. The article highlights the capabilities of the Scratch platform, its effectiveness for elementary school students, and its contribution to imagination development.

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«This article analyzes the role of the Scratch program in the process of developing imagination and learning the alphabet in 1st grade students.»

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This article analyzes the role of the Scratch program in the process of developing imagination and learning the alphabet in 1st grade students. Полный текст публикации CiteX не хранит — доступ к первоисточнику открывается по DOI согласно лицензии издателя и выбранному плану.

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Abstract: This article analyzes the role of the Scratch, интерактивное обучение, first grаde, аnimаtion, o‘qish va yozish, воображение, анимация, Scrаtch, чтение и письмо, imаginаtion, аlphаbet, interаctive leаrning, interaktiv ta’lim, creаtive thinking, 1-й класс, alifbe, креативное мышление, ta’limiy o‘yinlar, образовательные игры, tasavvur, animatsiya, 1-sinf, цифровые технологии, алфавит, kreativ fikrlash, reаding аnd writing, raqamli texnologiyalar, digitаl technologies, educаtionаl gаmes
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