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РецензированоEN2025

DEVELOPING THE CREATIVE ABILITY OF PRIMARY STUDENTS BASED ON THE STEAM EDUCATIONAL APPROACH IN TECHNOLOGY LESSONS

Kulboyeva Dilnoza Abdugafurovna

Международный мультидисциплинарный журнал исследований и разработок · 12 · 93-95 · 2025

Аннотация

This article discusses new methods and means of fulfilling the educational task of teaching primary school students the basis of educational and cognitive skills in the field of technology, as well as psychological and pedagogical aspects of theformation of creativeabilities of primary school children. Information is provided on the successful implementation of a system based oncertain theoretical principles and technologies in thedevelopment environment. Keywords: Primary school, primary school students, educational, educational, educational- cognitive, psychological-pedagogical, principle, technology, technologies. This article will serve to a certain extent in the implementation of the tasks set out in the Resolution of thePresident of the Republic of Uzbekistan No. PQ-3931 dated September 5, 2018 “On measures to introduce new principles of management in the education system ”, the Decree of the President of the Republic of Uzbekistan No. PQ-3931 dated April 29, 2019 “On approval of the Concept for the development of the education system of the Republic of Uzbekistan until 2030” , the Decree of the President of the Republic of Uzbekistan No. PF-4947 dated February 2017 “On the Strategy of Actions for the Further Development of the Republic of Uzbekistan”, the Resolution of the President of the Republic of Uzbekistan No. PQ-2909 dated April 20, 2017 “On measures to further develop the higher education system”, and other regulatory legal documents related to this activity [1]. We know that art-free activities in primary schools do not have a successful impact on the development of students' creative abilities and thinking. Taking into account these processes, it is purposeful to add STEM to the term STEAM. STEAM is a new educational technology that combines several disciplines as a means of developing critical thinking, research skills and teamwork skills. The STEAM curriculum is based on the idea of teaching elementary school students through an interdisciplinary and hands-on approach. Instead of studying each of the five subjects separately, STEAM integrates them intoa single curriculum. The initial stage of the study, as well as the technology, can be both traditional and non-traditional. In the last decade, non-standard forms of education have firmly established themselves in the educational environment. Thefollowing isa brief description oftheschematic diagram: 1.Integrated learning based ontheSTEAM educational approach (integrated, polyintegrated); 5 INTERNATIONAL MULTIDISCIPLINARY JOURNAL FOR RESEARCH & DEVELOPMENT SJIF2019:5.2222020:5.5522021:5.6372022:5.4792023:6.5632024:7,805 eISSN:2394-6334 https://www.ijmrd.in/index.php/imjrd Volume12,issue04(2025) 2.Uzgaꭇ uvⅽhan (tꭇ ansꬵ oꭇ matsíyalanaⅾígan) ⅾaꭇ slaꭇ (nazaꭇ íy, amalíy, ímtíhon) 3.The search fora bird is arandom search (game, problem and passive search); 4.Non-standard (customized) equipment (excursion, trip, etc.). 1. The acronym “STEAM” was first proposed by American scientists in 1990, and has only been in use since 2000. The basis of STEAM is understood in a new and new way, and it is widely used . Engíneeꭇ íng – teⅹník íjoⅾkoꭇ lík, Aꭇ t – art, Mathematíⅽs – mathematics ) and STREM (ꬵ an, teⅹnologíyalaꭇ ,ꭇ obot ⅹníkasí,ínjeneꭇ íya and matematíka) hísoblanaⅾí [7,8]. Let's take a closer look at the basis of this approach. How does it compare to traditional education and how does it develop a child's intelligence? For example, the topic "Attack-environment" for the second grade is presented below. First, children watch a short documentary, play educational games on the topic, and complete a task related to the subject. They will develop a complete understanding of the natural world and its natural resources, they will be able to develop a comprehensive understanding of this topic, and they will gain knowledge through this experience. Then, they will study this topic separately: listen to audio recordings, browse the Internet, and this will be considered independent preparation time. Also, a test is conducted to determine how well the children understand the topic, and then the students prepare their own audio or video materials or write an essay or statement on the topicof the world on their blog . This stage is called content creation. The last step is to use the entire test subject - environmental change: namely, 10 facts about reducing greenhouse gas emissions. This step allows children todemonstrate theirknowledge of thesubject (all they have learned) [9]. Of course, " STEAM - education" The traditional approach is more likely to be successful: children spend more time preparing for independent learning, learning to find and solve problems independently. Children learn through temporary or temporary learning experiences, working on projects and solving specific problems. The classroom is not a place for teaching, learning, or supporting new skills and competencies, but rather a place for solving learning problems. In other words, the “STEA

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Узбекистан
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Primary school, primary school students, educational, educational, educational-
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