Научные статьиM.H.Sayidova, S.U.Pulatova2025
Teaching english to young children: gamification in early language learning
LANGUAGE LEARNING · Azieva Tumaris · Student of KSU
Инновации в современной лингвистике и преподавании языков · 147–183 · 2026
Аннотация
Teaching foreign languages at an early age is one of the most effective strategies for fostering linguistic skills and cognitive development. Gamification has emerged as an innovative and engaging approach to achieve this. Incorporating game elements such as apps, badges, and rewards creates an interactive learning environment that captivates children’s attention and sustains their interest. This method not only improves the effectiveness of teaching English but also motivates young learners, fostering enthusiasm and curiosity. Key words: Gamification, young learners, language teaching, gamification elements, steps, platforms. The teaching and learning process is necessary to be understood as a base for L2 learning and interaction.20 Research consistently demonstrates that gamification enhances cognitive abilities, supports social-emotional learning, and encourages collaboration among children. By using tools such as digital games and classroom-based activities, teachers can create dynamic lessons that align with pedagogical goals. These activities also promote teamwork and problem- solving skills, making learning a shared and enjoyable experience. However, keeping the attention of young learners can be challenging, and gamification offers a solution by combining education with fun. The incorporation of rewards, levels, and progress tracking makes children feel accomplished and motivated to learn more. This interactive approach not only reinforces language acquisition but also fosters creativity and critical thinking skills in children. This article delves into the role of gamification in the teaching process, its benefits, and its challenges. With this exploration, educators can gain valuable insights into designing lessons that are not only impactful but also enjoyable for young learners, paving the way for a more engaging and fruitful learning experience in the early stages of language development. Playing is one of important activities that human being does in their lives. To increase encouragement and motivation in children who are learning their second language using various games activities and modern tools will be effective method and it is getting common. In addition games help teachers to achieve their learning objectives. Using games in teaching and learning not only have the potential to enhance motivation and performance, but also promote the key competencies of learners, such as problem solving, collaborative communication, and strategic thinking.21 From early childhood, young individuals begin to develop their own personality, self- concept, and role in their social environment. In the process, different interests, skills, 1. 20 Jorge Francisco Figueroa Flores “Using Gamification to Enhance Second Language Learning” digital EDUCATION Review Number 27 June 2015 21 Huei-Tse Hou “Diverse Development and Future Challenges of Game-Based Learning and Gamified Teaching Research” 153 competencies, and talents emerge, as well as values, strengths, and limitations.22 By paying attention to these changes, for teachers it is crucial to select suitable activities. Gamification is the integration of game elements like point systems, leaderboards, badges, or other elements related to games into “conventional” learning activities in order to increase engagement and motivation.23 Gamification involves the use of game-based mechanics, aesthetics, and playful thinking to engage people, motivate action, and promote learning.24 Most games feature elements such as rules, goals, interaction, feedback, problem solving, competition, story, and fun. 25 The main objectives focuses on increasing the participation of a person, which most of the time is called or mentioned as an “user”, and motivate him/her by incorporating game elements and techniques, like leaderboards and immediate feedback.26 The term game is usually understood to imply the following situational components: * a goal, which has to be achieved; * limiting rules which determine how to reach the goal; * a feedback system which provides information about progress towards the goal; * and the fact that participation is voluntary. The term element helps to distinguish the concept of gamification from serious games, which describe full-fledged games for non-entertainment purposes. Gamification on the other hand refers to the explicit use of particular elements of games in non-gaming contexts. The term design refers to the use of game design instead of game-based technologies or practices of the wider game ecology. As stated before, the area of application of gamification is very broad. To take account of that and to prevent limiting the definition to certain contexts, the area of application is just described by the term non-game-contexts.27 The usage of gamification as we understood is very wide. The main task that gamification does is making entertaining environment for students to teach the language. We use variety patterns known as components to design gam
Доказательный фрагмент
«Teaching foreign languages at an early age is one of the most effective strategies for fostering linguistic skills and cognitive development.»
Образец извлечения
Демо-превьюTeaching foreign languages at an early age is one of the most effective strategies for fostering linguistic skills and cognitive development. Полный текст публикации CiteX не хранит — доступ к первоисточнику открывается по DOI согласно лицензии издателя и выбранному плану.
- Цитирований
- 0
- Тип
- Журнал
- Страна
- Узбекистан
- Ключевые слова
- Gamification, young learners, language teaching, gamification elements, steps, gamifikatsiya elementlari, Gamifikatsiya, yosh o'quvchilar, til o'rgatish, платформы, Геймификация, элементы геймификации, шаги, qadamlar, молодые учащиеся, platforms, platformalar, обучение языку
Смежные источники
Общество и инновацииKhosiyat MAMATKULOVA2024
Магистерские диссертацииЮлдашев Ж.Х2014
Журнал универсальных научных исследованийAND RESTORATION, Khatamov Orif Yusupovich2024