К содержанию
РецензированоEN2025

TRENDS AND SOLUTIONS: INNOVATIONS IN MUSEUM SPACES

SaipovaDilnoza Shakasimovna · Oybek Sadikjanovich Kasimov (Senior teacher ofthe "Design" department, researcher D.Sh. Saipova) · Doctor of Philosophyin ArtHistory (Senior teacher ofthe "Design" department, researcher D.Sh. Saipova)

Международный журнал искусственного интеллекта · 05 · 2025

Аннотация

This article analyzes the development and new approaches of museums through digital architecture, virtual and augmented reality, artificial intelligence and other innovative technologies that play a key role in the new museum experience. Examples of the use of modern technologies such as virtual and augmented reality, gamification and interactive displays that enable museumsto engage visitorsin thelearning process. Key words:Gamification, interactive, technologies, innovations. Museum design has undergone significant changes in recent years, driven by advances in technology and visitor demands. Museums, which were once places to preserve and display art and historical artifacts, are now becoming multifunctional cultural centers, using cutting-edge technology to createinteractiveand immersiveexperiences fortheir visitors. In order to determine the visitor’s perception of museum activities and to increase the efficiency ofusing the museum collection in all types of activities, and not only in the research and study of museum objects, the problems of developing scenarios and methods of working with visitors, using interactive forms and using methods of museum pedagogy taking into account different types of viewers have been posed[1]. Innovation in Design Contemporary museum spaces often integrate the latest technological advances to improve the viewing experience of exhibits and provide unique opportunities for visitors to interact with exhibits. The introduction of digital technologies, virtual reality and augmented reality, as well as the use of retractable screens and touch panels, significantly expands the possibilities for creating multi-layered, dynamic and interesting experiences. Museums like the Museum of Art and Design in New York City are making extensive use of 3D printing to create precise replicas of artwork that are accessible to tactile interaction with visitors. This makes museum collections more accessible to people with disabilities, as well as toanyone interested in deeper imagery and thecreation of works ofart. Interactivity and visitor involvement One of the most striking trends in modern museum design is the emphasis on interactivity. Unlike traditional exhibitions, where visitors simply observe exhibits, modern museums provide the opportunity to actively participate in the learning process. Using interactive displays, touch screens, augmented reality and gamification, museums are making the experience of art and history more engaging and personalized. An example is the Museum of Science and Industry in Chicago, which uses gamification to engage visitors in scientific experiments. Here, visitors can not only observe processes, but also become participants in experiments themselves, solve problems, and conduct experiments. This approach greatly increases the interest and understanding of the material, and makes it more accessible and exciting. New York Museum of Art and Technology Mercer Labs, where advanced technologies serve as asource of uniqueart installations. page1499 INTERNATIONAL JOURNAL OF ARTIFICIAL INTELLIGENCE ISSN:2692-5206,ImpactFactor:12,23 AmericanAcademicpublishers,volume05,issue03,2025 Journal: https://www.academicpublishers.org/journals/index.php/ijai NewYork: Mercer LabsMuseumof Art andTechnology Immersive experiences designed to wow and inspire guests of all ages. Clever and complex exhibits, very well executed. The "immersive" experience was particularly well done, as was the giant LED mirrordisplay. Smartand complex exhibits,very well done. The immersiveexperience was especially well done, as was the huge mirrored LED display. Mercer Labs (Museum of Art and Technology), as its creators claim, is the city's first fully immersive museum, and is located in an iconic and prestigious location, justacross from theOculus andtheWTCtower. NewYork: Mercer LabsMuseumof Art andTechnology The museum is the brainchild of artist Roy Nachum, known for his Grammy-nominated artwork for Rihanna’s 2016 album Anti and installations for LeBron James. While the discerning viewer has likely seen and experienced similar immersive experiences at other museums and galleries, Mercer Labs is a symbiosis of art and technology at its finest, taking even the most familiar techniques to new heights. There are museums where the main thing is sound and tactile sensations. A room with dozens of ultra-modern speakers that play some unearthly music, and thelowfrequencies that you feel with your whole bodymakeeven thefloor tremble. The room itself is upholstered in a super soft and pleasant material, and the air is filled with something between smoke and steam, which creates a pleasant feeling of infinity of space, where instead of air there is something heavier and more viscous. Mercer Labs is a good reason to rethink your relationship between art and technology. Use of equipment and augmented reality. Technologies of implementation and augmented reality (VR and AR) have firmly entered the museum space,

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This article analyzes the development and new approaches of museums through digital architecture, virtual and augmented reality, artificial intelligence and other innovative technologies that play a key role in the ne… Полный текст публикации CiteX не хранит — доступ к первоисточнику открывается по DOI согласно лицензии издателя и выбранному плану.

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Gamification, interactive, technologies, innovations
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