American Journal of Philological SciencesShakhlo Kurbonova2024
THE EFFECTIVENESS OF GAMIFICATION IN ENGLISH GRAMMAR LESSONS
Mashhura Quranbayeva (Chirchik State Pedagogical University Tourism Faculty Foreign language and literature (English)) · Muyassar Akhmedova (Scientific supervisor)
Общественные науки в современном мире: теоретические и практические исследования · 146-151 · 2025
Аннотация
The general study of this research is situated at the intersection of educational technology and language acquisition, specifically examining how gamification can enhance English grammar instructions. Gamification is an educational strategy that uses game mechanics and components to enhance learning in order to increase motivation, engagement, and retention of information. It entails using games or activities that resemble games to reinforce and teach academic concepts and abilities. The ability to understand grammar is crucial for language fluency, yet many students find it difficult to grasp the intricate structures and rules that underpin grammatical ideas. Grammar issues among students constitute a major barrier to learning a language. The aim of this study is to determine, based on earlier research, the efficacy of game-based learning strategies in grammar acquisition. Key studies highlight that gamification, overcomes conventional barriers like nervousness and lack of confidence by including features like rewards, challenges, and interactive tasks into learning experiences.
Доказательный фрагмент
«The general study of this research is situated at the intersection of educational technology and language acquisition, specifically examining how gamification can enhance English grammar instructions.»
Образец извлечения
Демо-превьюThe general study of this research is situated at the intersection of educational technology and language acquisition, specifically examining how gamification can enhance English grammar instructions. Полный текст публикации CiteX не хранит — доступ к первоисточнику открывается по DOI согласно лицензии издателя и выбранному плану.
- Цитирований
- 0
- Тип
- Журнал
- Страна
- Узбекистан
- Ключевые слова
- gamification, English language teaching, grammar instruction, student engagement, educational technology, motivation.
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