К содержанию
РецензированоRU2025

ADAPTING SPEECH CORPORA FOR GAMIFIED ESL LEARNING

MukhabbatTurgunboyeva Sharofovna

Международный журнал искусственного интеллекта · 05 · 2025

Аннотация

В этой статье рассматривается интеграция речевых корпусов в игровое обучение ESL (английский как второй язык). В ней подчеркиваются преимущества использования реальных языковых данных в интерактивных учебных средах для повышения вовлеченности и мастерства. В статье обсуждаются методологии адаптации корпусов,преимущества геймификациии потенциальныепроблемыпривнедрении. Ключевые слова:речевые корпусы, геймификация, обучение ESL, усвоение языка, интерактивноеобучение,образовательныетехнологии. Introduction: The increasing use of technology in education has led to innovative approaches in language learning. One such approach is the incorporation of speech corpora into gamified ESL learning environments. Speech corpora, vast databases of spoken language samples, provide authentic linguistic input, while gamification introduces game-like elements to foster motivation and engagement. Unlike traditional textbook-based learning, which often lacks real-world conversational exposure, speech corpora offer learners an opportunity to interact with genuine spoken language. By embedding these linguistic resources into gamified frameworks, studentscan benefit from a moreimmersiveanddynamic learning experience. page1016 INTERNATIONAL JOURNAL OF ARTIFICIAL INTELLIGENCE ISSN:2692-5206,ImpactFactor:12,23 AmericanAcademicpublishers,volume05,issue03,2025 Journal: https://www.academicpublishers.org/journals/index.php/ijai Moreover, gamification has proven to be a powerful tool in education, transforming passive learning into an interactive and enjoyable process. The combination of speech corpora and gamification enables learners to practice pronunciation, listening comprehension, and conversational skills in an engaging way. This method fosters an environment where students are not just passive recipients of knowledge but active participants in their language acquisition journey. The article explores how speech corpora can be adapted to fit a gamified ESL learning model and presents specific game-based approaches that can facilitate this integration, making language learning moreeffective and enjoyable. MainPart: Speech corpora contain real-life spoken interactions, including dialogues, monologues, and conversational exchanges. These datasets provide learners with exposure to authentic pronunciation, intonation, and grammatical structures. By integrating these corpora into ESL learning, students can develop better listening comprehension and spoken language skills. TheRoleofGamification in Language Learning Gamification involves incorporating elements such as points, levels, rewards, and challenges to create an engaging learning experience. When combined with speech corpora, gamified activities can enhance learner motivation, making language acquisition more interactive and enjoyable. Adapting Speech Corporafor Gamified Learning To effectively use speech corpora in gamified ESL learning, educators and developers must consider the following adaptations: Segmentation and Annotation: Speech data should be segmented into meaningful units with annotations for phonetics, syntax, and semantics. Integration into Games: Authentic dialogues can be used in role-playing scenarios, listening comprehension challenges, and speech recognition tasks. Customization for Learner Levels: Corpora should be adapted to different proficiency levels to provide a gradual learning curve. Incorporation of AI and Speech Recognition: AI-driven analysis can offer real-time feedback onpronunciation andfluency. Game Ideas Integrating Speech Corpora Dialogue Quests: Learners complete missions by responding to AI-generated prompts based on speech corpora, encouraging interactive spoken communication. Pronunciation Battle: Students compete to pronounce words and phrases correctly based on corpus data, earning points for accuracy and fluency. Listening Detective: Players listen to corpus-based dialogues and solve puzzles by identifying key phrases, idioms, or grammatical structures. Role-Playing Scenarios: Learners assume different roles in conversations using authentic speech samples, improving their ability to react naturally in real- life situations. Speech Shadowing Challenges: Players mimic native speakers from corpora, aimingfor closepronunciation andintonation matching whilereceiving AIfeedback. Challenges and Solutions Data Complexity: Large corpora may require advanced filtering and selection to align with learning objectives. Technical Constraints: Effective implementation requires appropriate technological infrastructure and software. Learner Engagement: While gamification enhances motivation,overuse of game mechanics may detract from linguistic depth. page1017 INTERNATIONAL JOURNAL OF ARTIFICIAL INTELLIGENCE ISSN:2692-5206,ImpactFactor:12,23 AmericanAcademicpublishers,volume05,issue03,2025 Journal: https://www.academicpublishers.org/journals/index.php/ijai Assessment and Feedback: Designing reliable evaluation systems to measure language progress iscrucial

Доказательный фрагмент

«В этой статье рассматривается интеграция речевых корпусов в игровое обучение ESL (английский как второй язык).»

Образец извлечения

Демо-превью

В этой статье рассматривается интеграция речевых корпусов в игровое обучение ESL (английский как второй язык). Полный текст публикации CiteX не хранит — доступ к первоисточнику открывается по DOI согласно лицензии издателя и выбранному плану.

DOI не указан
Цитирований
0
Тип
Журнал
Страна
Узбекистан
Ключевые слова
Speech corpora, gamification, ESL learning, language acquisition, interactive
Спросить CiteX об этой работе

Смежные источники