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РецензированоEN2026

THE IMPORTANCE OF USING INTERACTIVE ACTIVITIES IN LANGUAGE TEACHING

Quranbayeva Mashhura Otabek qizi · Akhmedova Muyassar Atakhonovna (Chirchik State Pedagogical University Tourism Faculty)

Общественные науки в современном мире: теоретические и практические исследования · 04 · 18-23 · 2026

Аннотация

The general study of this research is situated at the intersection of educational technology and language acquisition, specifically examining how gamification can enhance English grammar instructions. Gamification is an educational strategy that uses game mechanics and components to enhance learning in order to increase motivation, engagement, and retention of information. It entails using games or activities that resemble games to reinforce and teach academic concepts and abilities. The ability to understand grammar is crucial for language fluency, yet many students find it difficult to grasp the intricate structures and rules that underpin grammatical ideas. Grammar issues among students constitute a major barrier to learning a language. The aim of this study is to determine, based on earlier research, the efficacy of game-based learning strategies in grammar acquisition. Key studies highlight that gamification, overcomes conventional barriers like nervousness and lack of confidence by including features like rewards, challenges, and interactive tasks into learning experiences. Gamified platforms increase continual student participation and intrinsic motivation by providing ongoing feedback and reward systems. The data was analyzed using both statistical methods for the quantitative elements (t-tests, ANOVA) and thematic analysis for the qualitative components, allowing for triangulation of findings across multiple data sources. The statistical significance of these results (p<.01) and their consistent pattern across different measures suggest that gamification has substantial potential to transform grammar instruction effectiveness, particularly for students who struggle with traditional approaches. Key words: gamification, English language teaching, grammar instruction, student engagement, educational technology, motivation.

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«The general study of this research is situated at the intersection of educational technology and language acquisition, specifically examining how gamification can enhance English grammar instructions.»

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The general study of this research is situated at the intersection of educational technology and language acquisition, specifically examining how gamification can enhance English grammar instructions. Полный текст публикации CiteX не хранит — доступ к первоисточнику открывается по DOI согласно лицензии издателя и выбранному плану.

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gamification, English language teaching, grammar instruction, student, social skills, positive outcomes, cognitive abilities, interactive games, creative approach.
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