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РецензированоEN2026

BIOLOGICAL EFFECTIVENESS OF THE HERBICIDE BADOKS 720 WD AGAINST ANNUAL AND PERENNIAL DIETARY WEEDS IN WHEAT FIELDS

Нилуфар Турдиева · Кобил Муртазаев · Мафтуна Каландарова · Абдулазиз Юлдашев · Дилноза О`ролова · Дилнура Тогаева

Журнал прикладных и социальных наук · 571-575 · 2026

Аннотация

This article discusses in detail the possibility of improving the quality of education through the use of innovative interactive technologies. It also provides an analysis of the types of many pedagogical technologies aimed at increasing student activity in the educational process, their brief descriptions, and the effective results achieved when using them in the educational process. Keywords Innovation , interactive , methods , technology , games , critical thinking , pedagogical technology , creative thought Annotation: V dannoy state rassmatrivayutsya vozmojnosti povyshenia kachestva obrazovaniya za shet usepolzovaniya innovative interactive technology. Takje upominayutsya vidy mnogix pedagogicheskikh technology, napravlennyx na povyshenie activitiy obuchayushchixsya v obrazovatelnom protsessya, short course and analysis of effective results, dostigaemyx pri ix polzovanii v obrazovatelnom protsess. Key words Innovation, interactive , method, technology, game, critical thinking, pedagogical technology, creative thinking. Abstract: This article discusses the possibility of improving the quality of education through the use of innovative interactive technologies. Also, the types of many pedagogical technologies aimed at increasing the activity of students in the educational process, brief rates and the analysis of the effective results achieved when using them in the educational process are mentioned. Keywords Innovation, interactive, methods, technology, games, critical thinking, pedagogical technology, creative thinking. The formation of students' theoretical interest in social sciences determines the ways to increase the effectiveness of the educational process. The effectiveness of using innovative technologies in the lesson, including games, critical thinking, differentiation , etc., embodies the following tasks: - every one pedagogical technology effective sides determination , practical education through science interest increase their ways to mark ; - innovative from methods used without student of creativity development to determine ; - In students independent work and research qualifications formation and others . Innovative interactive of technologies application current at the time education efficiency various methods and new from methods used without students intellectual thinking and creative his/her thinking development , 89 CURRENT APPROACHES AND NEW RESEARCH IN MODERN SCIENCES International scientific-online conference modern requirements based on teaching , their activity to form , oneself upbringing and labor skills to form drowning with separately separated stands . High education in front of standing main task students creative knowledge skills is to form . The present on the day science to students effective and good quality of teaching from their paths one new technologies education to the processes right enslavement is considered . The last in years our country education fundamental changes in the field done is being increased . Education in the process modern interactive from technologies used without education quality increase provision it is possible , this and working release improves its processes and him/her done in increasing for separately importance has is considered . T scientist in the process students activity to increase aimed at many pedagogical technologies there is ( Figure 1 ) . Of these the most effective new technologies : 1. Information and communication technologies 2. Critical thinking develop technology 3. Project technology 4. Teaching technology working exit 5. Problematic education technology 6. Play technologies 7. Modular technology 8. Integrated education technology 9. Collaboration pedagogy . 10. Level distinction technologies 11. Group technologies . 12. Traditional technologies Game technology. In general, the game is one of the wonderful phenomena in human life. In modern pedagogy, the game, the didactic game, is used as an independent technology to understand the subject, and even as an element of general technology in part of the subject. The game is the most powerful means of socializing the student, it allows him to simulate various situations in life, to look for a way out of them. Game technology is very important as a sphere of self-realization as a person. Critical thinking is the most important current pedagogical concept that is important for the development of interactive technology education. This technology is aimed at developing critical thinking for students and teachers in a conscious and thoughtful manner. Critical thinking is based on arousing students' interest in the lesson, free thinking and the ability to search, draw conclusions, and critical thinking is the systematization of the student's ability to critically think, analyze, compare, organize, sort, analyze and synthesize what he has heard and learned with his own opinion (Figure 1). This in turn teaches them to research, prove, draw conclusions, perform independent and coll

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Innovation, interactive, methods, technology, games, critical
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