К содержанию
РецензированоEN2023

APPLYING GAMIFICATION PRINCIPLES AND TECHNIQUES TO STIMULATE USER ACTIVITY AND PARTICIPATION ON AN E- COMMERCE PLATFORM

Tashmukhamedova Gulchekhra Takhirovna (Director of the company "Revolution team" LLC) · Saidov Arslon Davron o’g’li (Doctoral student of the Scientific Research Institute for the Development of Artificial Intelligence Technologies) · Shavkatov Olimboy Lochin o’g’li (master of the Urganch branch of the Tashkent University of Information Technologies)

Международный журнал теории новейших научных исследований · 171-179 · 2023

Аннотация

This article explores the application of gamification principles and techniques to enhance user engagement and participation in e-commerce platforms. Gamification involves integrating game elements, such as points, badges, challenges, and rewards, into non-game contexts to motivate and engage users. The article discusses the potential benefits of gamification in e-commerce, including increased user engagement, improved conversion rates, and enhanced user loyalty. It also examines common gamification strategies and elements used in e-commerce platforms. Additionally, the article addresses challenges businesses may encounter when implementing gamification and provides strategies for measuring the impact and effectiveness of gamification efforts. By understanding and effectively applying gamification principles, businesses can create compelling and immersive e-commerce experiences that drive user engagement and foster long-term customer relationships.

Доказательный фрагмент

«This article explores the application of gamification principles and techniques to enhance user engagement and participation in e-commerce platforms.»

Образец извлечения

Демо-превью

This article explores the application of gamification principles and techniques to enhance user engagement and participation in e-commerce platforms. Полный текст публикации CiteX не хранит — доступ к первоисточнику открывается по DOI согласно лицензии издателя и выбранному плану.

DOI не указан
Цитирований
0
Тип
Журнал
Страна
Узбекистан
Ключевые слова
Gamification, e-commerce, user engagement, participation, game elements, points, badges, challenges, rewards, conversion rates, user loyalty, measurement, effectiveness
Спросить CiteX об этой работе

Смежные источники