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РецензированоEN2021

Ingliz tili grammatikasini akt bilan o‟qitish

Norqulova M.B. · Tayanch doktorant · Ajiniyaz nomidagi NDPI

Ренессанс в парадигме новаций образования и технологий в XXI веке · 108-110 · 2021

Аннотация

In this article we explore ways of keeping students engaged in online classroom. These methods include online games and teamwork which enable students to be motivated and participate in the lesson with equal enthusiasm as in traditional classroom. Key words: online learning, online games, engagement, Kahoot, Quizizz, Padlet, breakout rooms, face- to-face learning, teamwork. Online education has become a broad field for scientific research in recent years since the demand for online learning has increased due to pandemic procedures; however, it would be wrong to claim that Covid-19 was the only booster of e-learning as the growth of students enrolled in online courses has been witnessed for the last decade caused by the urge of seeking more flexible alternatives to traditional, face- to-face instruction (Capra, 2014). Ironically the shift to online learning also means that educators around the world are facing a number of challenges as it imposes adaptation of students to new culture of learning and even more student-centered approach (Edmundson, 2007). This adaptation may discourage some students to achieve the same results as in face-to-face classes and participate actively during online classes due to lack of teacher control. As motivation is considered as one of the most powerful catalysts in ESL learning (Iaremenko, 2017) this article will research methods of keeping the students engaged in online classes as well as share the results of survey conducted among second-year students. Methods that have been used in online classes in Yeoju Technical Institute in Tashkent (YTIT) to keep students engaged include: Use of online game quizzes such as Kahoot, Quizlet, Quizizz We are living in the golden age of technology and digital literacy which leads to using and incorporating digital games in second and foreign language teaching processes (Halim, 2020). According to the qualitative research, conducted Turgut and Irgin (2009) young learners who played computer games in cyber cafes improved their language skills in general and their lexical resource in particular. This research illustrates effectiveness of online games while practicing new vocabulary. In online lessons we also use quizzes which must be played online in teams or individually. Due to pandemic, Kahoot 179

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online learning, online games, engagement, Kahoot, Quizizz, Padlet, breakout rooms, face-
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