К содержанию
РецензированоEN2026

MODERN TENDENCIES OF FORMATION OF LEXICAL COMPETENCE

A.T. Rsaliyev (Teacher. New Century University)

Педагогика и психология в современном мире: теоретические и практические исследования · 2026

Аннотация

This article examines modern trends in the formation of lexical competence of elementary school students through didactic games in English classes. Key words: didactic game, lexical competence, students, formation. The global process of globalization, which is unfolding in various fields, is imposing several important demands on the teaching of foreign languages. One of these demands is the early teaching of foreign languages to young learners. This necessity and demand create an important environment for the development of the lexical competence of primary school students through the use of didactic games in the process of teaching English. To achieve this, the application, introduction, and effective use of innovative pedagogical technologies in foreign language teaching are crucial. Didactic games are an effective tool for developing the lexical competence of primary school students. They help enhance students' language skills, as well as their social and emotional abilities. Modern trends in shaping the lexical competence of primary school students through didactic games in English language lessons focus on several important directions: Integration of Technologies: Modern lessons are supported by computers, tablets, interactive textbooks, online games, and applications. These technologies help increase student motivation, promote interactivity in the classroom, and create opportunities for successful assessments. Multifaceted Activities: A range of activities is important for primary school students, such as physical activities (role-playing games, card games), creative activities (group presentations, dramatic performances), and interactive learning through discussions with other students. Practical Approaches and Simulations: Games and programs aimed at enhancing lexical competence, such as creating simulations of a restaurant, store, or city, provide practical language learning experiences and opportunities for students to exchange information. Connected Language Learning: One important method for primary school students is to focus on learning one language, where they strive to remember English words, terms, and key expressions. The tendency in Uzbek lexicon is to indicate development, interest, inclination, and striving. Difficulties in mastering language units lead to their categorization. Thus, the term classification is inevitably linked with the phenomenon of difficulty. Therefore, organizing the educational process through games guarantees the understanding, learning, and mastering of content. Didactic games are important tools in the educational process. Many scholars and researchers have expressed their views on the modern trends of using didactic games to develop the lexical competence of primary school students in English language lessons. Below are some quotes: 121 Stephen Krashen: "Didactic games play an essential role in language learning because they provide students with the opportunity to use the language in a natural and engaging context. Through these games, the process of developing communicative competence becomes more effective." James Paul Gee: "Didactic games enhance motivation and develop language skills. Through games, students naturally improve their communicative abilities because they have the chance to use the language in practice." These quotes emphasize the importance of didactic games in developing lexical competence in primary school English language lessons. Games make learning more engaging and effective, increase student motivation, and allow them to apply language skills in practice. In didactic games, the student’s desire for success and victory encourages attentiveness, memorization, comparison, classification, and improvement of their knowledge. These types of games help students learn something in an easy and comfortable environment. Through didactic games, students also learn to compare, group objects, and solve problems based on external signs and goals, as well as develop balance, attention, persistence, knowledge, skills, and communication abilities. It is well known that didactic games have been a tool for learning in various fields such as philosophy, sociology, cybernetics, psychology, and pedagogy for a long time. The uniqueness, diversity, and complexity of didactic games also explains their significance. It should be noted that games as a type of activity have a long history, and today they are important due to the variety of concepts, approaches, and methods they incorporate. According to Plato, in ancient Egypt, artists and scholars were engaged in creating various special educational games. The characteristics of didactic games, in this interpretation, enhance the teacher's activity in the formation of the child’s personality and pose several pedagogical challenges. According to renowned scholars, games help develop social activities, self-moral development, and management. Games teach students to think, be resourceful, observant, and logical. Th

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This article examines modern trends in the formation of lexical competence of elementary school students through didactic games in English classes. Полный текст публикации CiteX не хранит — доступ к первоисточнику открывается по DOI согласно лицензии издателя и выбранному плану.

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Узбекистан
Ключевые слова
didactic game, lexical competence, students, formation, formation.
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