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РецензированоEN2024

CHALLENGES FACED BY TEACHERS IN APPLYING GAMIFICATION IN TEACHING ENGLISH

Sumaya Suleiman Mohammed Abu Zahra · of Jeddah (Department of Curriculum and Instruction, College of Education, University) · Saudi Arabia (Department of Curriculum and Instruction, College of Education, University) · Hassan Saleem Alqurashi (Department of Curriculum and Instruction, College of Education, University) · of Jeddah (Department of Curriculum and Instruction, College of Education, University) · Saudi Arabia (Department of Curriculum and Instruction, College of Education, University) · Orchid ID: --- (Department of Curriculum and Instruction, College of Education, University)

The American Journal of Social Science and Education Innovations · 06 · 2024

Аннотация

INTRODUCTION country is no longer measured by the information The current era has seen a tremendous and rapid it possesses, but its ability to use technology to development in almost all life areas. Much organize and employ that information to serve significantly, the emergence of various humanity. The most advanced county in the field of technologies has sped up the advancement of other information technology has become the most aspects of human life. Thus, the progress of a https://www.theamericanjournals.com/index.php/tajssei 66 THE USA JOURNALS THE AMERICAN JOURNAL OF SOCIAL SCIENCE AND EDUCATION INNOVATIONS (ISSN- 2689-100X) VOLUME 06 ISSUE10 powerful economically and financially (Al- worldwide (Chan & Lo, 2024; Nuriska, 2021; Rao, fuhailah, 2023; Abdelnabi, 2022). 2019). With the help of the emerging technology, education is being revolutionized and the field of Investing in human capital through education is English language learning is no exception. English the basis for any human and social development. In has a vital role in all aspects of life and has been this respect, Saudi Arabia has embarked on playing the main part in several sectors. Thus, building its future with an ambitious vision. It has educators have to intensify their efforts to develop directed all of its sectors towards developing curricula and urge teachers to use innovative human capital to create strong generations able to modern and fun appropriate teaching strategies in participate in the diverse transformation teaching English. Furthermore, teachers in schools processes (Salem & Abdelrazeq, 2023). Therefore, should be keen to encourage students and increase it has focused on quality education as the real force their motivation to learn English language (Zarei & to achieve the vision. This is because educational Fabregas, 2024; Shadiev et al., 2023; Adawiyah & curricula and the standards for their construction Gumartif. 2022; Nishanthi, 2018). and application represent an aspiring developmental response that is compatible and in Technological development has evidently been a line with the rapid progress. They provide the decisive element to promote change and learners with knowledge, skills, and creative and innovation in education to fit the requirements of innovative capabilities to be ready to receive the the digital generations. Therefore, technology- high digital technological revolution (Ismail, 2023; enhanced educational environments (TEEE) offer Yaseen & Radia, 2022; Al Yousef, 2016). diverse opportunities for students and educators to support teaching and learning processes. In this Heeding technology and its applications is one of respect, educational research and studies have the most important principles we must consider proven that the most popular and widespread when creating and/or developing curricula. modern technology is the integration of AR and VR; Besides, the curricula and the teachers must the former denotes augmented reality, while the provide learners with meaningful situations, later denotes virtual reality. Therefore, it experiences, and activities and encourage their contributes to create positive, active and thinking and research abilities. This can be done by interactive educational environments that enable integrating and applying technology and making it users to experience and explore virtual worlds availabile in the teaching and learning processes. promoting the purposeful learning (Samarqandi & Here, technology is a basic component in edution. Yamani, 2021; Sailer et al., 2021; Ahmed, 2021; Al- It plays a crucial requirement for all stages of Tawil, 2020). general education (Mdhlalose & Mlambo, 2023; Shadiev et al., 2023; Fauzi et al., 2021; Yuyun, New innovative approaches and techniques are 2019). continually applied in education at all levels. The aim is to keep students engaged, motivated, and In many countries where English is not people's interested. Thus, gamification - game-based first or mother tongue, it has significantly become learning-, which implies adding elements of games the leading and most important foreign language. to course, with its various techniques that It serves as a common and widely used means of integrate technology into education and using communication. In this respect, English language is elements of designing games for a unique and the greatest common language spoken universally. interesting gameful experience in non-game It is the language of science and technology https://www.theamericanjournals.com/index.php/tajssei 67 THE USA JOURNALS THE AMERICAN JOURNAL OF SOCIAL SCIENCE AND EDUCATION INNOVATIONS (ISSN- 2689-100X) VOLUME 06 ISSUE10 contexts and tasks, is an effective strategy in self-regulation for students. This is done by teaching English. The motive behind adopting this creating opportunities for self-monitoring, which technique is rooted in the idea that teaching and sets clear expectations for the student. It promotes learning any language is a com

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«INTRODUCTION country is no longer measured by the information The current era has seen a tremendous and rapid it possesses, but its ability to use technology to development in almost all life areas.»

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INTRODUCTION country is no longer measured by the information The current era has seen a tremendous and rapid it possesses, but its ability to use technology to development in almost all life areas. Полный текст публикации CiteX не хранит — доступ к первоисточнику открывается по DOI согласно лицензии издателя и выбранному плану.

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English Language Teaching, Strategy, Gamification
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