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РецензированоEN2021

THEORETICAL AND METHODOLOGICAL BASIS OF MODELING DIDACTIC PROCESSES BASED ON GAMIFICATION TECHNOLOGIES

Ruzaliev Sherzodjon Avazjonovich

International Journal of Pedagogics · 03 · 466-470 · 2021

Аннотация

The article provides information on the issues of teaching advanced pedagogical technologies for students' mastery of educational material in the process of higher education, improving the quality of education in the educational process with the help of gamification, planning the process leading to the set goal, and most importantly, ensuring the expected result. KEYWORDS Conjuncture, gamification, online, offline, reproduction, construction, creativity, compilation, reflection, didactic game, infrastructure, variant, person, game, computer game.

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«The article provides information on the issues of teaching advanced pedagogical technologies for students' mastery of educational material in the process of higher education, improving the quality of education in the…»

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The article provides information on the issues of teaching advanced pedagogical technologies for students' mastery of educational material in the process of higher education, improving the quality of education in the… Полный текст публикации CiteX не хранит — доступ к первоисточнику открывается по DOI согласно лицензии издателя и выбранному плану.

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Страна
Узбекистан
Ключевые слова
Conjuncture, gamification, online, offline, reproduction, construction, creativity, compilation, reflection, didactic
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