Научные статьиM.H.Sayidova, S.U.Pulatova2025
THEORETICAL AND METHODOLOGICAL BASIS OF MODELING DIDACTIC PROCESSES BASED ON GAMIFICATION TECHNOLOGIES
Ruzaliev Sherzodjon Avazjonovich
International Journal of Pedagogics · 03 · 466-470 · 2021
Аннотация
The article provides information on the issues of teaching advanced pedagogical technologies for students' mastery of educational material in the process of higher education, improving the quality of education in the educational process with the help of gamification, planning the process leading to the set goal, and most importantly, ensuring the expected result. KEYWORDS Conjuncture, gamification, online, offline, reproduction, construction, creativity, compilation, reflection, didactic game, infrastructure, variant, person, game, computer game.
Доказательный фрагмент
«The article provides information on the issues of teaching advanced pedagogical technologies for students' mastery of educational material in the process of higher education, improving the quality of education in the…»
Образец извлечения
Демо-превьюThe article provides information on the issues of teaching advanced pedagogical technologies for students' mastery of educational material in the process of higher education, improving the quality of education in the… Полный текст публикации CiteX не хранит — доступ к первоисточнику открывается по DOI согласно лицензии издателя и выбранному плану.
- Цитирований
- 0
- Тип
- Журнал
- Страна
- Узбекистан
- Ключевые слова
- Conjuncture, gamification, online, offline, reproduction, construction, creativity, compilation, reflection, didactic
Смежные источники
Общество и инновацииKhosiyat MAMATKULOVA2024
Диссертации и авторефератыYusupov Kuanıshbay Baltabayevich2026
МонографииK.J.Murodov2026