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РецензированоEN2021

THE USE OF GAMES IN TEACHING READING TO ELEMENTARY SCHOOL PUPILS

Joldasova Gozzal Aybekovna (THE USE OF GAMES IN TEACHING READING TO ELEMENTARY SCHOOL)

International Journal of Pedagogics · 03 · 2021

Аннотация

The given article investigates the use of games in teaching reading to elementary school pupils. Using games to teach reading in elementary school can enhance engagement and comprehension. Interactive activities, like word-based puzzles or educational apps, make learning enjoyable, fostering a positive attitude toward literacy. Games can also provide context for applying reading skills in a practical manner, reinforcing comprehension and retention. KEYWORDS Games, teaching, reading, elementary school, engagement, immediate feedback, application of reading skills, cognitive development. INTRODUCTION interactive learning experience for students [3]. This can help to keep them engaged and motivated, leading In elementary education, fostering interest for reading to improved proficiency in reading skills. Games also lays the foundation for a lifelong journey of learning. provide opportunities for students to practice and This article explores a dynamic and innovative apply their reading skills in a meaningful context, which approach to teaching reading: the integration of can enhance their learning experience. In terms of games into the classroom. Games are an effective and specific literacy development, games can be used to engaging way to teach reading to elementary school reinforce phonics skills by having students match pupils. They can be used to develop literacy skills such letters to their corresponding sounds or by playing as phonics, vocabulary, comprehension, and fluency, word-building games. Vocabulary can be expanded ultimately improving academic performance and through games that require students to identify and motivation. One of the key benefits of using games in define words, while comprehension can be enhanced teaching reading is that they provide a fun and through games that involve reading and responding to Volume 03 Issue 11-2023 198 International Journal of Pedagogics (ISSN – 2771-2281) VOLUME 03 ISSUE 11 PAGES: 198-201 SJIF IMPACT FACTOR (2021: 5. 705) (2022: 5. 705) (2023: 6. 676) OCLC – 1121105677 Publisher: Oscar Publishing Services Servi texts. Additionally, games can help improve fluency by situations. Students may struggle to apply what they providing opportunities for repeated reading in a have learned from games. supportive and enjoyable environment [2]. Classroom examples of games for teaching reading include word There are several factors that can affect the use of games in teaching reading to elementary school pupils. bingo, where students mark off words on a grid as they These factors include: are called out, or a scavenger hunt where students search for and read words around the classroom. 1. Age and Developmental Level: The age and These types of games not only reinforce literacy skills developmental level of the students can influence the but also provide a collaborative and social learning types of games that are appropriate for them. Younger experience for students. students may benefit from more interactive and hands- on games, while older students may be more engaged While using games in teaching reading to elementary with technology-based games [1]. school pupils can be a fun and engaging approach, there are some potential disadvantages to consider: 2. Learning Styles: Students have different learning styles, such as visual, auditory, or kinesthetic. Games 1. Limited focus on specific skills: Games often cover a can be designed to cater to these different learning wide range of reading skills, which can be both a styles, allowing students to engage with the content in benefit and a drawback. If there's a specific aspect of a way that suits their individual preferences. reading that needs more attention, such as phonics or comprehension, a game may not offer sufficient depth 3. Classroom Environment: The classroom in that area [5]. environment can affect the use of games in teaching reading. Factors such as the availability of technology, 2. Time-consuming: Incorporating games into the space, and resources can impact the types of games curriculum can take up valuable class time. Some that can be implemented effectively. games may require lengthy setup or explanation, reducing the time available for other essential reading The process of implementing games in teaching activities. reading to elementary school pupils can be broken down into several stages. Here are the typical stages 3. Overemphasis on competition: Many educational involved: games involve points, rewards, or competition, which can lead to an overemphasis on winning rather than 1. Planning and Preparation: the learning process itself. This may create a stressful environment for some students and shift the focus - Identify the learning objectives: Determine the away from the educational goals. specific reading skills or concepts you want to target through the games. 4. Limited transferability of skills: While games can help students practice and reinforce reading skills in a - Select appropriate games: Choose

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Games, teaching, reading, elementary school, engagement, immediate feedback, application of reading skills
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