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РецензированоEN2026

Problematic education, which is one of the foundations of the STEAM approach in education

Qudratova Shaxnoza Baxtiyor qizi

Современная наука и исследования · 2026

Аннотация

this article is about the development of the educational system, the innovative processes carried out in our country and the general development trends of STEAM education, the work carried out in the system of higher education and primary education in their implementation. Emphasis on education in the world. On the basis of an innovative approach, the issues of improving the competitiveness of students, as well as increasing their social role in the process of ensuring the quality of education, are being researched as one of the relevant areas. From this point of view, on the basis of advanced foreign experiences, an important place is occupied by improving the organizational and pedagogical mechanisms of students ' creative abilities based on national and world educational experience. According to the decree of the president of our country, the concept of development of the higher education system was approved until 2030. 1 INTRODUCTION written and action Art, in addition to the content of the concept of" art". Therefore, integrating artistic opportunities into Stem education increases value in Global electronization, computerization, the study of Stem subjects, expanding the range of informatization, virtualization, intellectualization knowledge. form a completely different worldview in people, which is characterized by a discrepancy between the 2 Materials and Methods world of objective reality and the virtual world. STEAM education serves as a kind of connection between the objectively existing and the virtual In the last few years, creative industries related to world. Knowledge of how to create a high-tech intellectual and creative activities have become product is no longer enough. increasingly important in the innovation economy: The STEM approach is seen as a key solution to computer technology, virtual reality, design, fashion, increase the efficiency and competitiveness of our advertising, animation, etc. Creative industries country's education in the digital age. However, around the world are becoming the driving force according to many teachers, now is the time to add behind economic growth, and the employment of Arts as the main component to the Stem approach-a young people in the creative sphere has already component (art) that includes creative, artistic exceeded the employment in real life. These changes Sciences, design innovations. This expands the put new tasks in the educational system, that is, the philosophical framework of the STEM approach, but need to integrate more into the program teaching both of these approaches will have the same main creative and artistic disciplines. Currently, these goal – to change the educational system in fields of science are one of the most demanded. accordance with the requirements of the digital STEAM technology is an innovative teaching economy and actively develop the digital method that connects technical and Natural environment of society. In addition, it covers visual, Sciences, Engineering, Mathematics, and the arts, and STEAM education does not contradict STEM In the near future, IT technology will be in dire need education, but enriches and expands it[5]. of STEAM technology professionals. Because robots begin to solve tasks better than humans. But In the United States, where more than 30 million the humanities (for example, psychology or art)are jobs were created within the creative spheres, this unlikely to be mastered by machines in the near need led to a change in the concept of STEM: a future. The development of product design, its fifth component was added to the synthesis of aesthetics and philosophy will help IT professionals Science, Technology, Engineering and create new competitive solutions in the near future, mathematics-art. The result was a new and therefore the humanities, which will teach abbreviation-STEAM. students to understand the human essence and think creatively, will be very useful here. The transition from STEM to STEAM is moving forward as a positive mode of action to meet the The idea of using multifaceted development needs of the economy of the 21st century. In many methods in education is not new. For example, sel countries, STEAM education is a priority for the (Social and Emotional Learning) has the concept of following reasons: social and emotional education, which involves the development of social and emotional skills of - Lack of IT programmers, engineers, specialists in children, which pays great attention to the the field of high-tech production; upbringing of “people of the future”. This concept makes it possible to obtain basic and changing - the need for new types of specialists related to knowledge in various disciplines through the technology and high-tech production at the junction implementation of interdisciplinary technologies, with the Natural Sciences of bio and learn to form professional competencies and build nanotechnology; relationships with other people, find compromise solutions and achie

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Узбекистан
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STEM, STEAM, combustion, creativity, technology, competence, system, international research, STEM, STEAM
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