К содержанию
РецензированоEN2026

Gamification and game-based learning in teaching english

EDUCATION AND TECHNOLOGY INNOVATIONS · Dr Lubna Ali Mohammed · Kuala Lumpur · Maparova Z.K. (Assosiate Professor, Deputy Dean of the FSSAH, Lincoln University College) · Keywords: Gamification (MA TESL student, Malaysia, Kuala Lumpur, Lincoln University College)

Ренессанс в парадигме новаций образования и технологий в XXI веке · 49-51 · 2026

Аннотация

In recent years, there has been a major shift in the way that individuals learn languages. With technological advancements, language learning has become more interactive, engaging and entertaining than ever before. More and more learners are finding that they are able to learn a language more effectively than they would have done through traditional methods. An increasing number of studies have been carried out on the use of gamification on language learning and how it can enhance language proficiency, motivation and engagement among learners. The concept of gamification, which refers to the integration of game elements and mechanics into non-game processes or tasks, has been found to be effective in promoting learning.

Доказательный фрагмент

«In recent years, there has been a major shift in the way that individuals learn languages.»

Образец извлечения

Демо-превью

In recent years, there has been a major shift in the way that individuals learn languages. Полный текст публикации CiteX не хранит — доступ к первоисточнику открывается по DOI согласно лицензии издателя и выбранному плану.

Цитирований
0
Тип
Журнал
Страна
Узбекистан
Ключевые слова
Gamification, Kahoot, Edpuzzle, Quizlet, Game-based, O'yinga asoslangan, Gamifikatsiya, Геймификация, Игровая тема
Открыть DOI
Спросить CiteX об этой работе

Смежные источники