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РецензированоRU2023

ВАЖНОСТЬ ИСПОЛЬЗОВАНИЯ ИГР В КЛАССАХ EFL

Fozila Ochilzoda Abduraxmon qizi

Современная наука и исследования · 2 · 2023

Аннотация

The purpose of this paper is to investigate how games are useful and effective in EFL courses. In this study, two types of qualitative research methodologies were used: semi- structured interviews and observation. Based on the results, it was established that games should be used in second language learning classrooms to provide an environment for EFL learners that is entertaining, motivating, and conducive to excellent learning performance. Key words: EFL classrooms, games, vocabulary. ВАЖНОСТЬ ИСПОЛЬЗОВАНИЯ ИГР В КЛАССАХ EFL Аннотация. Цель этой статьи - исследовать, насколько игры полезны и эффективны на курсах EFL. В этом исследовании были использованы два типа методик качественного исследования: полуструктурированные интервью и наблюдение. Основываясь на результатах, было установлено, что игры следует использовать в классах для изучения второго языка, чтобы создать для учащихся EFL среду, которая была бы развлекательной, мотивирующей и способствовала отличной успеваемости. Ключевые слова: классы EFL, игры, словарный запас. 1. Introduction One of the most significant components in EFL lessons is games. They include activities that have goals and restrictions while also being enjoyable. According to Hadfield (1990; cited in Deesri, 2002, p.1), games are "an activity with rules, a goal, and an element of fun." Language games, according to some writers, should be placed at the heart of the foreign language instruction program rather than being recognized as a peripheral aspect of the program since, in addition to being fun, they involve goals and are governed by rules (Haldfield, 1999). According to S. M. Silvers, author of Games for the Classroom and English Speaking Club, games are frequently agreed upon by many teachers as instruments that interrupt repetitive repetitions in the lesson and are used to fill in time (Silvers 1992). He says that many teachers frequently overlook the fact that actual learning can occur in a relaxed environment, and that learners are able to utilize the target language that they have been exposed to and used previously. According to Greenall's definition, games foster good competitiveness among students participating in a linguistic activity (Greenall, 1990). The fact that learners provide a lot of benefits through games demonstrates support for using games in a foreign language classroom. Many knowledgeable writers confirmed that games are educationally useful. Lee mentions some of the following causes (Lee, 1995): Games provide an opportunity to escape from an odd routine, but they are also crucial in terms of motivation and challenges. Furthermore, games give learners with motivation to interact and communicate successfully, as well as the persistence to continue the effort of learning and establish a context to 7 87 International scientific journal ISSN: 2181-3906 «MODERN SCIENCE АND RESEARCH» 2023 VOLUME 2 / ISSUE 10 / UIF:8.2 / MODERNSCIENCE.UZ use the language meaningfully, which reduces anxiety and allows learners to study in a pleasant and fun environment. Another advantage of employing games in a foreign language setting is that it helps to clarify tense situations. A stress-free environment should be offered in a language-learning environment. At this moment, games are particularly beneficial because learners do not feel anxious, and their positive attitudes and self-confidence improve because they are not frightened of being punished or scolded while freely learning the language (Crookal, 1990). The purpose of this paper is to demonstrate the importance of games in EFL courses. The role of games in EFL courses will be examined in length in the following section. 2. Literature Review One of the most crucial elements of EFL classrooms are games. They contain enjoyable activities with objectives and rules. Games, according to Hadfield (1990; cited in Deesri, 2002), are "an activity with rules, a goal, and an element of fun." Games that teach foreign languages can be used as a framework to provide language learning a purposeful setting. According to Constantinescu (2012), playing games can help students get a better knowledge of both spoken and written English. Games aid in the context-based learning of words and grammatical structures using proper pronunciation and spelling. Despite the fact that the majority of teachers are unaware of games as a learning approach, they play a significant role in language learning classes. However, it provides a number of advantages for learners' learning processes. First off, games save the lecture from being routine and uninteresting. On the other hand, they foster a productive and encouraging learning environment where the emphasis is on the students and their education.Games always make learning enjoyable for students, which is why they are more engaging than regular sessions. The games in the classroom assist the students learn the language while having fun. Even reserved and reticent kids respond favorably to them (Mei & Yu-Ji

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EFL classrooms, games, vocabulary, классы EFL, игры, словарный запас., EFL classrooms, games, vocabulary.
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