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РецензированоEN2025

Methodology for The Use of Immersive Technologies in Biology Education Ergasheva Gulrukhsor Surkhonidinovna

PAGE NO. - · Ergasheva Gulrukhsor Surkhonidinovna

International Journal of Pedagogics · 05 · 1991–2005 · 2025

Аннотация

Immersive technologies—virtual reality (VR), augmented reality (AR) and mixed reality (MR)—are increasingly presented as transformative tools for science education, yet systematic guidelines for their pedagogical integration remain scarce. The present study conceptualises, implements and evaluates a methodology for embedding immersive environments into undergraduate biology courses at two Uzbek universities. Drawing on constructivist and cognitive-affective theories, an instructional model consisting of pre- immersion framing, guided exploration, collaborative synthesis and reflective debriefing was designed. Over a sixteen-week semester, 118 first-year students followed identical curricular content either through traditional laboratory demonstrations or through the devised immersive sequences featuring interactive 3-D cell biology, ecological field simulations and virtual dissection modules. A mixed-methods approach combined a concept- mapping test, delayed transfer tasks, eye-tracking analytics and semi-structured interviews to examine conceptual accuracy, knowledge retention, cognitive load and affective engagement. Results show that students experiencing immersive instruction achieved significantly higher scores in elaborative concept connections and long-term transfer without incurring detrimental extraneous load. Eye-tracking patterns indicated deeper spatial reasoning, while interviews reflected elevated motivation and perceived authenticity. The findings support the efficacy of a structured, theory-informed methodology that positions VR/AR as a complement rather than a novelty, emphasising scaffolding, social dialogue and critical reflection. The article concludes with design principles and implications for curriculum policy in developing contexts seeking to modernise biology teaching. Keywords: Immersive technologies, virtual reality, augmented reality, biology education, instructional design, concept mapping, cognitive load. systematic instructional framing [1]. Introduction: Advancements in visualization technologies have widened the horizon of educational Biology, with its inherently multi-scale and spatially practice, allowing learners to step inside molecular complex phenomena, stands to benefit acutely from landscapes or observe ecological interactions immersive affordances. Microscopic organelles, impossible to reproduce within a conventional phylogenetic branching and ecosystem dynamics may classroom. Virtual reality head-mounted displays now be rendered experientially, transforming them from deliver stereoscopic depth cues and embodied static textbook diagrams into manipulable interaction, while augmented reality overlays digital environments. Yet Uzbek higher education, like many objects onto the physical world, potentially narrowing post-Soviet systems, continues to rely heavily on the gap between abstract biological processes and lecture-centred exposition and occasional wet-lab learners’ everyday perception. Nevertheless, the demonstrations that face logistical, ethical and promise of immersion risks remaining rhetorical if not budgetary constraints. The national strategic undergirded by coherent pedagogical methodology. programme “Digital Education 2030” foregrounds International literature documents both spectacular immersive technologies, but instructors lack tested engagement gains and disappointing learning models that reconcile expensive hardware, tight outcomes when immersive tools are deployed without timetables and rigorous assessment requirements. International Journal of Pedagogics 313 https://theusajournals.com/index.php/ijp International Journal of Pedagogics (ISSN: 2771-2281) Prior studies reveal three recurring pitfalls. First, a nine-item Paas scale administered immediately after fascination with technological novelty often replaces each learning session. A Tobii Pro eye-tracker captured clear learning objectives, leading to shallow recall fixation duration and saccade transitions within rather than conceptual restructuring [2]. Second, representative VR and textbook scenes to triangulate inadequate cognitive scaffolding can overload novices attentional patterns. Motivation was probed through confronted with complex 3-D scenes—a consequence semi-structured interviews coded thematically. predicted by Cognitive Load Theory [3]. Third, Both groups engaged in weekly practical sessions. immersive sessions are frequently isolated events, Control students observed live demonstrations or disconnected from pre-existing curricular flow, microscope slides and completed worksheet questions. resulting in limited transferability and teacher Experimental students donned Oculus Quest 2 scepticism. headsets or used mobile AR applications built with Responding to these gaps, the present research asked: Unity and Vuforia. For instance, cellular organelle How can immersive technologies be methodically exploration allowed students to zoom into a integrated into undergraduate biology courses

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Immersive technologies—virtual reality (VR), augmented reality (AR) and mixed reality (MR)—are increasingly presented as transformative tools for science education, yet systematic guidelines for their pedagogical inte… Полный текст публикации CiteX не хранит — доступ к первоисточнику открывается по DOI согласно лицензии издателя и выбранному плану.

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Узбекистан
Ключевые слова
Immersive technologies, virtual reality, augmented reality, biology education, instructional design
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