Иностранная филология: язык, литература, образованиеЭМОЦИОНАЛ ТАЪСИРИ, Даниева М.Дж.2019
Game Technologies in Teaching Russian As A Foreign Language Nekhochina Lola
PAGE NO. - · Nekhochina Lola
American Journal of Philological Sciences · 05 · 2025
Аннотация
The article examines the potential of game technologies in teaching Russian as a foreign language (RFL). The advantages of gamification and educational games are analyzed in terms of increasing students' motivation, activating cognitive activity and improving the efficiency of learning language material. A classification of game technologies applicable in RFL is presented: board and role-playing games, digital games, interactive platforms. Particular attention is paid to the methodology of integrating game elements into the educational process, as well as the criteria and methods for assessing their effectiveness. The article contains practical recommendations and identifies promising areas for further research in this area. Keywords: Russian as a foreign language, gamification, educational games, motivation, learning effectiveness, interactive technologies, digital learning. Introduction: Modern methods of teaching foreign - identifying the pedagogical advantages of gaming languages tend to use innovative approaches that methods; ensure student engagement and adaptation to their - analyzing successful examples of their individual needs. One of such approaches is the use of implementation; gaming technologies, which are becoming increasingly - developing recommendations for the use of gaming popular in the context of digitalization of education and approaches at various levels of Russian as a foreign the widespread use of Internet technologies. language; Despite the obvious advantages, the systematic - determining the prospects for further research. implementation of gaming methods in the practice of teaching Russian as a foreign language is associated Theoretical foundations of using game technologies in with a number of methodological and organizational teaching Russian as a foreign language difficulties. Optimal strategies for using games, criteria Psychological and pedagogical aspects of the game. for their selection, and mechanisms for assessing their The game occupies a key place in the mental and social effectiveness have not been fully determined. development of the individual. It contributes to the The purpose of this study is to analyze the theoretical formation of cognitive functions (memory, attention, foundations and practical experience of using gaming thinking), and also performs an important motivational technologies in teaching Russian as a foreign language and communicative function. The use of games in the in order to formulate methodological educational environment helps to reduce anxiety, recommendations for the effective integration of this create a favorable atmosphere for language practice, approach into the educational process. The objectives and develop interaction skills. of the study include: According to O.V. Gavrilova, the use of game - defining the essence and classification of gaming technologies in teaching Russian as a foreign language technologies; helps to consolidate language models in memory, American Journal Of Philological Sciences 203 https://theusajournals.com/index.php/ajps American Journal Of Philological Sciences (ISSN – 2771-2273) create more vivid visual and auditory images, and memory, reaction speed and at the same time provide maintain the interest and activity of students [1, p. 7). emotional involvement. Examples: Game technologies in teaching Russian as a foreign "Snowball" - a game of repetition and expansion of language can be classified into two main categories: phrases, promotes automation of language structures. traditional (analog) and digital. Each of them has its "Broken telephone" - trains listening comprehension own methodological features and didactic potential, and accuracy of information reproduction. which allows them to be used at different stages of Digital gaming technologies language acquisition depending on the goals and objectives of training. With the development of information technology, digital games are becoming an increasingly popular tool Traditional (analog) gaming technologies in teaching foreign languages, including Russian as a The development of the theory of using games in the foreign language. Their main advantages are classroom, methodological OCHOB games, the multimedia, interactivity, accessibility and the ability to definition of the social nature, the importance for the personalize learning. development of the student in domestic pedagogy a) Educational applications and online platforms. were studied by A.N. Leontiev, L.S. Vygotsky, D.B. Elkonii and others. L.S. Vygotsky defined the game as a Modern applications combine elements of gamification space of "internal socialization" of the child, a means of and systematic learning. Among them: assimilating social attitudes [cit. according to 2, p. 152]. Duolingo, Memrise, Rosetta Stone - provide adaptive Traditional forms of games do not lose their relevance courses with elements of motivational reinforcement even in the era of digitalization of education, since they (poi
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- Russian as a foreign language, gamification, educational games, motivation, learning effectiveness
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