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РецензированоEN2021

TYPES OF GAMES USED IN THE ORGANIZATION OF THE EDUCATIONAL PROCESS AND FEATURES OF GAMIFICATION

Sherzodjon Avazjonovich Ruzaliev (Lecturer, Fergana State University, Uzbekistan)

CURRENT RESEARCH JOURNAL OF PEDAGOGICS · 04 · 2021

Аннотация

The article explores information on the issues of improving the effectiveness of the educational process in teaching Information Technology in education. A theoretical analysis has been carried out that the technology of gamification is effective in the formation and development of professional qualifications of an individual. When teaching fan lap using gamification in the educational process, the issues of developing their cognitive activity are presented in order to develop future professional qualifications in students. KEYWORDS Mechanics, statics, players, motivation, agent, continuing education, digital technology, person, gamer, computer game, didactic problem, diversification, consensus principle, synergistic, ICT.

Доказательный фрагмент

«The article explores information on the issues of improving the effectiveness of the educational process in teaching Information Technology in education.»

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The article explores information on the issues of improving the effectiveness of the educational process in teaching Information Technology in education. Полный текст публикации CiteX не хранит — доступ к первоисточнику открывается по DOI согласно лицензии издателя и выбранному плану.

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Тип
Журнал
Страна
Узбекистан
Ключевые слова
Mechanics, statics, players, motivation, agent, continuing education, digital technology, person, gamer, computer, hadiths, Holy Quran, older generation
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