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РецензированоEN2012

Latency in Cloud-Based Interactive Streaming Content

Ron Sharp

Научные статьи · 2012

Аннотация

Personal cloud computing will offer individuals and small businesses unlimited computing and network resources with no restrictions of hardware, operating systems, and access networks and without the hassle and cost of regular maintenance and security. However, moving these applications into the cloud can add a good bit of latency between an action (e.g., dragging a mouse) and the expected result (highlighted text). Our initial investigation found that user-acceptable latency depends on the application, but the most stringent games demand a roundtrip latency of less than 100 ms. Examining the entire action-response path, we identified the major contributors to latency and what can be done to minimize it for personal computer (PC) applications executed in the cloud.

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«Personal cloud computing will offer individuals and small businesses unlimited computing and network resources with no restrictions of hardware, operating systems, and access networks and without the hassle and cost o…»

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Personal cloud computing will offer individuals and small businesses unlimited computing and network resources with no restrictions of hardware, operating systems, and access networks and without the hassle and cost o… Полный текст публикации CiteX не хранит — доступ к первоисточнику открывается по DOI согласно лицензии издателя и выбранному плану.

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