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РецензированоUZ2025

BOSHLANG‘ICH TA’LIMDA O‘YIN TEXNOLOGIYALARINING O‘QUVCHILARNING BILIM OLISHIGA TA’SIRI

NEW RENAISSANCE · Hosilbekova Latofat Shamiddin qizi · Rustam Bosimov Rahmatullayevich nomli NTM

Современная наука и исследования · 2 · 2025

Аннотация

This article explores the theoretical and practical foundations of using game technologies in primary education. The pedagogical and psychological aspects of play activity are analyzed, and the impact of game technologies on students’ knowledge acquisition, motivation, and creativity development is discussed. The effectiveness of didactic, role-playing, creative, and active games used in the learning process is substantiated through practical examples. The article also addresses existing challenges and proposes solutions, as well as presenting final conclusions. Keywords: primary education, game technologies, didactic games, role-playing games, creative games, knowledge acquisition, motivation, pedagogical innovation, learning activity, independent thinking.

Доказательный фрагмент

«This article explores the theoretical and practical foundations of using game technologies in primary education.»

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This article explores the theoretical and practical foundations of using game technologies in primary education. Полный текст публикации CiteX не хранит — доступ к первоисточнику открывается по DOI согласно лицензии издателя и выбранному плану.

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Страна
Узбекистан
Ключевые слова
primary education, game technologies, didactic games, role-playing games, bilim olish, mustaqil fikrlash., pedagogik innovatsiya, didaktik o‘yin, motivatsiya, o‘yin texnologiyalari, boshlang‘ich ta’lim, ijodiy o‘yin, rolli o‘yin, o‘quv faoliyati
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