Научные статьиM.H.Sayidova, S.U.Pulatova2025
Интерактивные методы контекстного обучения в активизации познавательной деятельности студентов
Sayida ARIPOVA
Общество и инновации · 6 · 349-353 · 2025
Аннотация
Ключевые слова: В статье рассматриваются принципы контекстного контекстное обучение, обучения и подчёркивается роль интерактивных и интерактивные методы, активных методов преподавания в повышении активное обучение, познавательной активности студентов. Анализируются студенческое самоуправление, имитационные и неимитационные методы, включая ролевые игры, студенческое самоуправление, работу в группах, ролевые проблемное обучение, игры, решение проблемных ситуаций и творческие задания. ИКТ в образовании, Также обсуждается использование познавательная информационно‑коммуникационных технологий (ИКТ) для активность. повышения вовлечённости и мотивации при изучении непрофильных дисциплин. Исследование подчёркивает важность совместной учебной среды для формирования профессиональных и социальных компетенций. One of the core principles of contextual learning theory emphasizes the prominent role of joint activity (interaction) among all participants in the educational process. This system of mutually directed actions (between the teacher and the learner, as well as among learners themselves) aims to improve the learning process through various pedagogical methods, including active and interactive learning. According to A.A. Verbitsky, interactive methods are a "more complex" form of active methods; the difference between interactive and active methods lies in their focus, scope, and the intensity of interpersonal relationships [1]. Since the educational process in contextual learning relies on active cognitive engagement, behavior, and communication, interactive pedagogical methods are prioritized in its organization and implementation. In the technology of contextual learning, these methods are classified based on the criterion of context simulation (recreation) into simulation and non-simulation methods. Interactive simulation-based learning methods necessarily involve a simulation model of an object, process, or activity. These methods reproduce the context of practical and professional activities, model environmental conditions, and simulate individual and collective work in a chosen field. Simulation methods allow learners to gain experience in conditions of "imaginary" activity. According to M.M. Kashapov's classification [2], simulation methods can be game-based or non-game-based. Game-based methods include: game-based simulation actions, role-playing and business games, organizational-activity games, management games (such as student self- governance), and others. Non-game methods include: problem analysis, case studies (case method), and others. Interactive non-simulation learning methods are characterized by the absence of a model of the studied process and involve techniques for activating cognitive activity based on a system of direct and indirect feedback interactions between learners and teachers. In contextual learning, non-simulation interactive methods include: work in interactive groups, the method of solving collective creative tasks, and others [3]. 350 Жамият ва инновациялар – Общество и инновации – Society and innovations Special Issue – 06 (2025) / ISSN 2181-1415 1. Student self-governance. This learning method, applied within the framework of contextual learning in an academic discipline, involves replacing the teacher with a student at certain stages of the educational process. The student may take the teacher's place for an entire class session (self-governed session) or a fragment of it (e.g., during a presentation of an informative report, studying new material, reviewing previous content, deriving a formula, proving a theorem, or explaining an algorithm for solving problems). By assuming the teacher's role in the learning process, the student "experiences" a specific social role (the role of a specialist, leader), which enhances their cognitive activity, fosters the will to overcome difficulties, and eliminates indifference when completing assigned tasks. These qualities are directly linked to professional duties and are considered essential for specialists in any field [4]. According to research by A.A. Zhukova and E.A. Fedosenko[5], the experience gained by students through student self-governance contributes to increased efficiency in cognitive activity, activation of creative work, and self-realization. Student self-governance can be viewed as a form of increasing motivation to learn, which is particularly important in teaching non-core disciplines. 2. Work in interactive groups. Working in small groups is a popular interactive learning method aimed at activating students' cognitive activity [6]. This method involves grouping students into interactive small teams to collaboratively complete a specific task, develop communication skills, and enhance teamwork abilities. This form of work is implemented both in classroom settings and during independent study. According to A.A. Verbitsky and O.A. Grigorenko, work in interactive small groups as social models of a professional environment fos
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«Ключевые слова: В статье рассматриваются принципы контекстного контекстное обучение, обучения и подчёркивается роль интерактивных и интерактивные методы, активных методов преподавания в повышении активное обучение, по…»
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Демо-превьюКлючевые слова: В статье рассматриваются принципы контекстного контекстное обучение, обучения и подчёркивается роль интерактивных и интерактивные методы, активных методов преподавания в повышении активное обучение, по… Полный текст публикации CiteX не хранит — доступ к первоисточнику открывается по DOI согласно лицензии издателя и выбранному плану.
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- contextual learning, importance of collaborative learning environments in, контекстное обучение, faol o‘qitish, студенческое самоуправление, rolli o‘yinlar, talabalar o‘zini o‘zi boshqarishi, problem-based learning, interactive methods, ICT in education, student self-governance, role-playing, cognitive activity, интерактивные методы, ИКТ в образовании, interaktiv usullar, активное обучение, bilish faolligi, познавательная активность, active learning, проблемное обучение, kontekstli ta’lim, ta’limda AKT, ролевые игры, muammoli ta’lim
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