Научные статьиM.H.Sayidova, S.U.Pulatova2025
Mathematics for 3D Game Programming and Computer Graphics
Eric Lengyel
Учебная литература · 2012
Аннотация
This book illustrates mathematical techniques that a software engineer would need to develop a professional-quality 3D graphics engine. Particular attention is paid to the derivation of key results in order to provide a complete exposition of the subject and to encourage a deep understanding of the mechanics behind the mathematical tools used by game programmers.
Доказательный фрагмент
«This book illustrates mathematical techniques that a software engineer would need to develop a professional-quality 3D graphics engine.»
Образец извлечения
Демо-превьюThis book illustrates mathematical techniques that a software engineer would need to develop a professional-quality 3D graphics engine. Полный текст публикации CiteX не хранит — доступ к первоисточнику открывается по DOI согласно лицензии издателя и выбранному плану.
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