К содержанию
РецензированоEN2026

GAMIFICATION AND EDTECH SOLUTIONS IN ENGLISH VOCABULARY LEARNING

Tuliboyeva Nilufar

Журнал мультидисциплинарных наук и инноваций · 4 · 2026

Аннотация

Gamification and educational technologies (EdTech) are revolutionizing the way learners acquire English vocabulary. This study investigates the impact of gamified digital platforms and EdTech tools on vocabulary acquisition, learner motivation, and retention. A quasi-experimental research design was used to compare traditional teaching methods with gamification-based learning in two groups of EFL learners. Results showed that learners exposed to gamified EdTech environments outperformed their peers in vocabulary retention and demonstrated greater engagement and autonomous learning behaviors. These findings highlight thegrowing potential ofcombining game mechanics with digital toolsin language education. Keywords: Gamification, EdTech, vocabulary learning, language acquisition, digital education, EFL, learner motivation,interactivetools.

Доказательный фрагмент

«Gamification and educational technologies (EdTech) are revolutionizing the way learners acquire English vocabulary.»

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Gamification and educational technologies (EdTech) are revolutionizing the way learners acquire English vocabulary. Полный текст публикации CiteX не хранит — доступ к первоисточнику открывается по DOI согласно лицензии издателя и выбранному плану.

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Ключевые слова
Gamification, EdTech, vocabulary learning, language acquisition, digital education
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