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РецензированоUZ2025

MAKTABGACHA TAʼLIM TASHKILOTLARIGA STEAM TEXNOLOGIYALARIDAN FOYDALANIB DIDAKTIK OʻYINLAR TASHKIL QILISH

SCIENCE SHINE · TASHKIL QILISH · Rahmatova Bahora Amirqul qizi · Urgut tumani DMTT · o‘rganadi. Tadqiqotda STEAM (Ilm-fan · Sanʼat va

Свет науки · 1 · 2025

Аннотация

This article explores the effectiveness of using STEAM technologies to organize didactic games in early childhood education institutions. The research examines the impact of the STEAM approach (Science, Technology, Engineering, Arts, and Mathematics) on the cognitive and creative development of young children. 254 SCIENCE SHINE INTERNATIONAL SCIENTIFIC JOURNAL Issue 12(47), Volume 1 | ISSN 3030-377X | 31.05.2025 The paper emphasizes the significance of applying STEAM technologies in games to enhance scientific thinking and independent learning skills in children. Additionally, the article discusses teachers' preparedness to implement STEAM technologies, challenges encountered, and suggestions for improvement. Keywords: STEAM technologies, early childhood education, didactic games, child development, pedagogical methods, creative approach, scientific thinking, cognitive development.

Доказательный фрагмент

«This article explores the effectiveness of using STEAM technologies to organize didactic games in early childhood education institutions.»

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Демо-превью

This article explores the effectiveness of using STEAM technologies to organize didactic games in early childhood education institutions. Полный текст публикации CiteX не хранит — доступ к первоисточнику открывается по DOI согласно лицензии издателя и выбранному плану.

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Тип
Журнал
Страна
Узбекистан
Ключевые слова
STEAM technologies, early childhood education, didactic games
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