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РецензированоEN2026

DEVELOPMENT OF INTERACTIVE SOFTWARE FOR THE COURSE “MULTIMEDIA TECHNOLOGIES” BASED ON WEB TECHNOLOGIES

А. Тиллаев

Журнал мультидисциплинарных наук и инноваций · 4 · 29-32 · 2026

Аннотация

This article discusses in detail the issue of developing interactive software based on web technologies for the course “Multimedia Technologies”. It analyzes the need for interactivity in the educational process, the capabilities of modern web technologies, and the importance of UX/UI design principles. The article highlights the role of interactive tools in modern education and provides practical recommendations forincreasing its effectiveness. Keywords: Multimedia technologies, interactive software, web technologies, innovations in education, frontend and backend technologies, databases, UX/UI design, visualization, simulations, distancelearning, learning resources, pedagogical approach. 1.Introduction The 21st century is the century of information technologies, and the use of modern approaches and tools in the educational process is becoming increasingly important. Traditional teaching methods can often limit the activity of students and dampen their interest in science. Especially in practical and creative courses such as “Multimedia technologies”, ensuring interactivity, using visualization and practical exercises significantly increases the level of understanding and mastery of students. In this regard, the development of interactive software based on web technologies is an important step in increasing the effectiveness of this course. This work comprehensively examines the theoretical and practical aspects of creating interactive software using web technologies for the “Multimedia technologies” course, the technologies that can be used, as well as the advantages ofsuch asystem and its futuredevelopment prospects. 2.Mainresults 1. The need for interactive software in the course “Multimedia Technologies”. The course “Multimedia Technologies” teaches methods for combining, processing and presenting various types of information, such as audio, video, text, graphics and animation. This field is constantly developing, new technologies and tools are emerging. Along with mastering the theoretical part of the course, it is important to give students practical skills. When teaching using traditional methods: Lack of visualization: Multimedia concepts are often complex and difficult to explain verbally or intextform alone. Interactive visualization toolscan greatly simplify this process. Limited hands-on training: Hands-on training with software often requires limited time and resources. Interactive software allows students to practice independently at theirown pace. Lack of feedback: Students need immediate feedback when they are applying their knowledge. An interactive system helps them identifyerrors and find theright solutions. https://ijmri.de/index.php/jmsi volume 4,issue5,2025 1006 Decreased motivation: A monotonous teaching style can lead to boredom and decreased motivation in students. Interactive and game-like elements make the learning process more interesting. Interactive software built on web technologies can overcome these problems. It is platform- independent, can beconstantly updated, and can reach a wideaudience. 2. The main stages and technologies of developing interactive software based on web technologies. Interactivesoftware development involves several key steps: 2.1. Define system architecture and requirements: First, the purpose of the software, functional requirements (e.g. interactive modules, tests, simulations, and resource library), user interface requirements, and the overall architecture of the system are determined. The age and level of knowledgeofthe students,as well as the curriculum ofthe course, shouldbe themain criteria. 2.2. Technology Selection: There are wide ranges of options within web technologies. Depending onthe project requirements, thefollowing technologies can be selected:  Frontend (user interface) : HTML5: The standard markup language for creating the structure and content of web o pages. New HTML5 elements (e.g. , , , ) allow multimedia content to bedisplayed and processed directly in thebrowser. CSS3: Used to define the appearance , style, and layout of web pages . It provides o extensivecapabilities foranimations, transformations, and responsive design. JavaScript: The primary language for providing interactivity, creating dynamic content, o and managing user interaction. JavaScript libraries and frameworks (e.g., React, Vue.js, and Angular) help createcomplex interfaces quickly and efficiently.  Libraries for configuration and visualization: D3.js (data visualization), Pixi.js or Three.js (2D/3Dgraphics and animations)can bevery useful invisualizing multimedia concepts.  Backend (server part ): Node.js: Allows you to create server-side applications based on JavaScript. Convenient o forreal-timework (chat via WebSocket, collaborative projects). Python (Django/Flask): Widely used and powerful frameworks, suitable for working with o databases, authentication and authorization, and creating content management systems. PHP(Laravel/Sy

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Multimedia technologies, interactive software, web technologies, innovations in
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