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РецензированоEN2021

Unreal Engine 5 Game Programming Design Patterns in C++, Java, C#, and Blueprints

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Учебная литература · 2021

Аннотация

A crosswalk from C++, Java, and C# to Unreal Engine 5 Blueprints. Reconstruct traditional and widely used design patterns in Unreal Engine 5 Blueprints to solve some of the most common problems in programming. This book is especially helpful if you are coming from Unity game development and trying to learn Unreal Engine. Additionally, the crosswalk to C++ is extremely helpful if you know a programming language like Java or C#. You will see popular design patterns translated to four different languages all in one book. This book seeks to be the first one discussing design patterns. We will be using Unreal Engine Editor version 5.0 and we will use 4.2x.x for the Java and C# examples. The 4.2x.x blueprints work in UE5 identically.

Доказательный фрагмент

«A crosswalk from C++, Java, and C# to Unreal Engine 5 Blueprints.»

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A crosswalk from C++, Java, and C# to Unreal Engine 5 Blueprints. Полный текст публикации CiteX не хранит — доступ к первоисточнику открывается по DOI согласно лицензии издателя и выбранному плану.

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