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РецензированоRU2025

METHODOLOGICAL ASPECTS OF USING EFFECTIVE GAMES IN TEACHING VOCABULARY

TEACHING VOCABULARY · Mahzuna Polvonova – (“Uzbekistan State World Languages University”)

Образование наука и инновационные идеи в мире · 2025

Аннотация

В статье рассматриваются методологические подходы к эффективному использованию игр при обучении лексике. Подчеркиваются мотивационные и когнитивные преимущества обучения с помощью игр и важность структуры и контекста при их применении в учебном процессе. Ключевые слова: лексические игры, методология, изучение языка, мотивация, коммуникативное обучение, стратегии обучения в классе Annotatsiya. Ushbu maqolada lug‘at o‘rgatishda o‘yinlardan samarali foydalanishning metodologik yondashuvlari ko‘rib chiqiladi. O‘yin asosidagi o‘qitishning rag‘batlantiruvchi va kognitiv afzalliklari hamda ta’limiy o‘yinlarni qo‘llashda strukturaviy va kontekstual yondashuvlarning ahamiyati yoritiladi. Kalit so‘zlar: lug‘aviy o‘yinlar, metodologiya, til o‘rganish, motivatsiya, kommunikativ taʼlim, sinfdagi strategiyalar Advantages of implementing games in English classes Studies have shown that using games in the classroom can visibly enhance students’ acquisition of English. These studies also demonstrate that games boost https://scientific-jl.org/obr Выпуск журнала №-71 116 Часть–7_ июня–2025 ОБРАЗОВАНИЕ НАУКА И ИННОВАЦИОННЫЕ ИДЕИ В МИРЕ 2181- 3187 students’ satisfaction and improve their attitudes toward learning the language. Moreover, games create a low-stress, supportive environment that makes it easier for students to remember new vocabulary. However, it’s clear that teachers need to supervise the use of games to ensure they align with students’ learning needs. Games should be rule-based, easy to understand, and accessible to all students. Without clear guidance, the benefits of games might be lost, and our goals might fall short. Sermsook points out that “games are fun and meaningful activities that need to be guided by a set of clear regulations to be effective for language learning.” Ibrahim also highlights that “language games consist of factors like rules, competition, relaxation, and learning, and the rules should be simple, few, and well-explained to avoid confusion.”1 Yoon discusses how Communicative Language Teaching (CLT) has been widely embraced as an effective approach to teaching English as a Foreign Language. He emphasizes that CLT prioritizes teaching students to communicate in the language by developing their grammatical competence. an anonymous expert adds that “real-world effectiveness starts in the classroom” through various interactive vocabulary activities, such as role-playing, critical thinking, problem-solving, and vocabulary games. Vocabulary teaching, in this context, is about encouraging students to communicate in English confidently—not just to talk, but to engage and learn from real interactions, while also feeling free to make mistakes without fear.2 an anonymous expert highlights that playing vocabulary games makes learning English enjoyable and rewarding, helping students avoid boredom and disengagement. She points out that games in the classroom promote cooperation, healthy competition without aggression, and the ability to accept losses gracefully”. These tools, apart from improving interaction and vocabulary in a clearer and shorter way, also allow students to develop cognitive skills at a tender age. Amazingly, to use them properly, it is just a matter of setting firm rules that render students competitive and want to win. They can 1 Ibrahim, A. (2017). Advantages of using language games in teaching English as a foreign language in Sudan basic schools. American Scientific Research Journal for Engineering, Technology, and Sciences, 140-150. 2 Johnson, M. (2020). Educational games in elementary classrooms: Tools for engagement and critical thinking. Journal of Instructional Strategies, 15(2), 45–52. https://scientific-jl.org/obr Выпуск журнала №-71 117 Часть–7_ июня–2025 ОБРАЗОВАНИЕ НАУКА И ИННОВАЦИОННЫЕ ИДЕИ В МИРЕ 2181- 3187 be designed flexible to suit different learning needs. Also, an anonymous expert added that "Vocabulary games are designed to induce interaction between students, often built on an information gap so that one student must talk to a partner in order to fill in a puzzle, draw a picture, or point out similarities and differences between pictures”. A game is generally considered a structured activity—either physical or mental— where participants often compete against one another for entertainment or leisure. However, when games are designed for educational purposes, they serve as instructional tools to enhance learning. Educational games give students opportunities to consolidate and apply knowledge within an engaging, flexible, and interactive learning setting. an anonymous expert points out that elementary classrooms frequently use educational games because they make students more involved and help them develop critical thinking. an anonymous expert notes that how much students learn from games depends on how well the games are made; well-designed games improve learning, but poorly made ones can actually hold students back. In this context, an anonymous expert emphasize

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«В статье рассматриваются методологические подходы к эффективному использованию игр при обучении лексике.»

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В статье рассматриваются методологические подходы к эффективному использованию игр при обучении лексике. Полный текст публикации CiteX не хранит — доступ к первоисточнику открывается по DOI согласно лицензии издателя и выбранному плану.

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Узбекистан
Ключевые слова
vocabulary games, methodology, language learning, motivation, лексические игры, стратегии обучения в классе, изучение языка, мотивация, методология, коммуникативное обучение
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