Научные статьиM.H.Sayidova, S.U.Pulatova2025
DEVELOPING THE CREATIVITY OF PRIMARY STUDENTS BASED ON DIGITAL TECHNOLOGIES
DEVELOPING THECREATIVITYOF PRIMARYSTUDENTSBASEDONDIGITAL · TurakulovaMadina Azamat kizi
Международный мультидисциплинарный журнал исследований и разработок · 12 · 2025
Аннотация
This in the article digital technologies based on start class of the students creative thinking and creative skills develop opportunities analysis Digital tools education to the process deep integrating one at the time , especially creativity such as high level cognitive competencies in formation their pedagogical from the potential productive use roads is illuminated . Keywords: creativity , digital technologies , startups education , creative thinking , innovativemethods . Login Modern education digital in the environment forming socio-economic to changes suitable accordingly is being updated . In children creative thinking develop today's on the day main educational from priorities Especially in the beginning class during in students imagination , creativity , problem solving unusual solution such as qualities intensive This perspective is formed . visually , digitally technologies are in process strong tool as to the field comes out . Homepart 1.Creativityconcept and his/herimportance Creativity ( creativity ) - new , original, meaningful ideas create them , solve real problems solution in the process of application is the ability . Start eating class students for creativity: play basedonthinking ; story tocompose ,to draw an expressivepicture ; situationalassignments through creative solution find suchas in forms manifestation It willbe . 2.Digital technologies and theiropportunities Digital technologies are computer , tablet , interactive whiteboard , online applications , AR/VR, 3D platforms such as tools own inside They are as follows : aspects with creativity todevelop service does : Visual and interactiveeffect : colorful interfaces children's attention attraction does ; Flexibleenvironment : any achild is at speed works ; Creativeproducts creation :video, animation,virtual scenes . 3.Digital tools through creativity develop methods Start drinking class in their classes following tools and methods using creativity active develop possible: 416 INTERNATIONAL MULTIDISCIPLINARY JOURNAL FOR RESEARCH & DEVELOPMENT SJIF2019:5.2222020:5.5522021:5.6372022:5.4792023:6.5632024:7,805 eISSN:2394-6334 https://www.ijmrd.in/index.php/imjrd Volume12,issue06(2025) 4.Teacher's role Digital technologies to education integration doer teacher : creativetheenvironment shapes ; every one student 's interest encourages ; digital from tools in usepedagogical purposefulness provides Also , the teacher his/ her own digital pedagogical competencies regular updated progress necessary . 5.Practical example For example , " Nature " world " lesson is being held . Students will be given the opportunity to create a “My Dream Home” in the Canva program . nature on the topic "my garden " collage preparation is submitted . Each student own picture , text , idea and design elements through represents . Finally presentation is held and share This process is creativity , digital literacy and communication competencies develops . Of course above to thoughts application so,one hourly lesson organization tobe completed see Let's go out . Elementary class of the students creativity skills formation for " Digital called "imagination" methodapplication possible.Method purpose: Start drinking class in the students creative thinking , imagination to do and ideas digital technologies through expression togrow skills from development consists of. Teacher to their students , real or fantastic on the subject digital from tools used without create an image , story , video or model This activity is assigned . they for interesting , free and creativeenvironment creates .In this, students Tablet orcomputer Internet required will be Thefollowing application orsites through method students further interesting takes . Canva-picture, poster,presentation create Scratch Jr–animation and programming based onstory create Age mos Book Creator–electronichis bookto composetasks is given. Teacher thetopicannouncement does ,briefly explains : " Today you own in your imagination dream did the school fairy tale nature garden create "It 's possible!" said offer tobe given interest increases . 2.Idea shaping (10 minutes ) Students small in groups or individually own thoughts on paper sketch as they draw or oral statement they will. 3.Digital creativity (20–25minutes ) Students chosen application through own their work prepares : 417 INTERNATIONAL MULTIDISCIPLINARY JOURNAL FOR RESEARCH & DEVELOPMENT SJIF2019:5.2222020:5.5522021:5.6372022:5.4792023:6.5632024:7,805 eISSN:2394-6334 https://www.ijmrd.in/index.php/imjrd Volume12,issue06(2025) Canva–poster Book Creator –story Scratch Jr–animation 4.Presentation and analysis (10–15minutes ) Each student own work to class presented Questions and answers through idea is exchanged . As aresult of themethod students followingto skillshas will be: Independent thinkingand creativity to do Theideadigital in theform expression to grow From technology targeted use Team with work and presentatio
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