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РецензированоEN2025

DEVELOPING THE CREATIVITY OF PRIMARY STUDENTS BASED ON DIGITAL TECHNOLOGIES

DEVELOPING THECREATIVITYOF PRIMARYSTUDENTSBASEDONDIGITAL · TurakulovaMadina Azamat kizi

Международный мультидисциплинарный журнал исследований и разработок · 12 · 2025

Аннотация

This in the article digital technologies based on start​ class of the students creative thinking and creative skills​ develop opportunities analysis Digital​ ​ tools education to the process deep integrating one at the time , especially creativity such as high level cognitive competencies in formation their pedagogical from the potential productive use roads​ is illuminated . Keywords: creativity , digital​ ​ technologies , startups​ education , creative thinking , innovativemethods . Login Modern education digital in the environment forming socio-economic to changes suitable accordingly is being updated . In children creative thinking develop today's on the day main educational from priorities Especially in the beginning​ ​ class during in students imagination , creativity , problem solving unusual solution such as qualities intensive This perspective is formed . visually , digitally technologies are​ in process strong tool as to the field comes out . Homepart 1.Creativityconcept and his/herimportance Creativity ( creativity ) - new , original, meaningful ideas​ create them , solve real problems solution in the process of application​ is the ability . Start eating class students​ for creativity: play​ basedonthinking ; story tocompose ,to draw an expressivepicture ; situationalassignments through creative solution find suchas in forms manifestation It willbe . 2.Digital technologies and theiropportunities Digital technologies are​ computer , tablet , interactive whiteboard , online applications , AR/VR, 3D platforms such as tools own​ inside They are as follows : aspects with creativity todevelop service does : Visual and interactiveeffect : colorful interfaces children's attention attraction does ; Flexibleenvironment : any achild is​ at speed works ; Creativeproducts creation :video, animation,virtual scenes . 3.Digital tools through creativity develop methods Start drinking class in their classes following tools and methods using creativity active develop possible: 416 INTERNATIONAL MULTIDISCIPLINARY JOURNAL FOR RESEARCH & DEVELOPMENT SJIF2019:5.2222020:5.5522021:5.6372022:5.4792023:6.5632024:7,805 eISSN:2394-6334 https://www.ijmrd.in/index.php/imjrd Volume12,issue06(2025) 4.Teacher's role Digital technologies to education integration doer teacher :​ creativetheenvironment shapes ; every one student 's interest encourages ;​ digital from tools in usepedagogical purposefulness provides Also , the teacher his/ her own digital pedagogical competencies regular updated progress necessary . 5.Practical example For example , " Nature " world " lesson is being held . Students will be given the opportunity to create a “My Dream Home” in the Canva program . nature on the topic "my garden " collage preparation is submitted . Each student​ own​ picture , text , idea and design elements through represents . Finally presentation is held and share This process is​ creativity , digital literacy and communication competencies develops . Of course above to thoughts application so,one hourly lesson organization tobe completed see Let's go out . Elementary class of the students creativity skills​ formation for " Digital called "imagination" methodapplication possible.Method purpose: Start drinking class in the students creative thinking , imagination to do and ideas​ digital technologies through expression togrow skills​ from development consists of. Teacher to their students , real or fantastic on the subject digital from tools used without create an image , story , video or model This activity is assigned . they for interesting , free and creativeenvironment creates .In this, students Tablet orcomputer Internet required will be Thefollowing application orsites through method students further interesting takes . Canva-picture, poster,presentation create Scratch Jr–animation and programming based onstory create Age mos Book Creator–electronichis bookto composetasks is given. Teacher​ thetopicannouncement does ,briefly explains : " Today you own​ in your imagination dream did the school fairy tale nature garden​ create "It 's possible!" said offer tobe given interest increases . 2.Idea​ shaping (10 minutes ) Students​ small in groups or individually​ own​ thoughts on paper sketch as they draw or oral​ statement they will. 3.Digital creativity (20–25minutes ) Students​ chosen application through own​ their work prepares : 417 INTERNATIONAL MULTIDISCIPLINARY JOURNAL FOR RESEARCH & DEVELOPMENT SJIF2019:5.2222020:5.5522021:5.6372022:5.4792023:6.5632024:7,805 eISSN:2394-6334 https://www.ijmrd.in/index.php/imjrd Volume12,issue06(2025) Canva–poster Book Creator –story Scratch Jr–animation 4.Presentation and analysis (10–15minutes ) Each​ student​ own​ work to class presented Questions and answers through idea is exchanged . As aresult of themethod students​ followingto skillshas will be: Independent thinkingand creativity to do Theideadigital in theform expression to grow From technology targeted use Team with work and presentatio

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creativity, digital​ ​ technologies, startups​ education, creative thinking
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