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РецензированоUZ2025

DEVELOPING TEACHERS’ PERSONAL COMPETENCE THROUGH GAME-BASED TECHNOLOGIES IN ORGANIZING TECHNOLOGY LESSONS

Po'latova Mahliyo Mahammadjon kizi

Международный мультидисциплинарный журнал исследований и разработок · 12 · 2025

Аннотация

This article explores the role of game-based technologies in developing the professional and personal competence of teachers during technology lessons. The integration of interactive educational tools not only improves students’ motivation and engagement but also enhances teachers’ creativity, adaptability, and pedagogical mastery. Through modern didactic approaches, theuse ofeducational games is shown to foster teachers’ planning, communication, digital literacy, and reflective skills. The research presents methods, practical strategies, and outcomes of implementing game-based tools in technology education, highlighting their potentialfor teacher development. Keywords: game-based learning, teacher competence, technology education, interactive methods,digital pedagogy.

Доказательный фрагмент

«This article explores the role of game-based technologies in developing the professional and personal competence of teachers during technology lessons.»

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This article explores the role of game-based technologies in developing the professional and personal competence of teachers during technology lessons. Полный текст публикации CiteX не хранит — доступ к первоисточнику открывается по DOI согласно лицензии издателя и выбранному плану.

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Журнал
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Узбекистан
Ключевые слова
game-based learning, teacher competence, technology education, interactive
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