К содержанию
РецензированоEN2026

TECHNOLOGIES OF PEDAGOGICAL CORRECTION OF THE BEHAVIOR OF GAMEMANIA IN STUDENTS

GAMEMANIA INSTUDENTS · Abdirimova ShokhsanamKhudayberganovna

Журнал мультидисциплинарных наук и инноваций · 4 · 2026

Аннотация

This article analyzes the psychopedagogical causes of such negative forms of behavior as gamemania, that is, addiction to gambling and computer games, which are becoming increasingly widespread among students. It also reveals the role of modern pedagogical correction technologies in preventing such problematic behavior and changing them in a positive direction. The article proposes effective correction strategies based on methods such as an individual approach, orientation to alternative activities, and optimization of the family and school environment. The results of the study serve to ensure the healthy development of the student's personality andsocio-psychological balance. Keywords: gambling, behavioral disorders, pedagogical correction, student psychology, computergame addiction, pedagogical technologies, social adaptation Introduction. Ludomania (addiction to computer games) in students has become one of the pressing problems in educational institutions today. This condition negatively affects the academic performance, social attitudes and psychological state of students. Therefore, it is necessary to eliminate this problem through the use of pedagogical correction technologies. Ludomania is a condition in which a person has a pathological level of dependence on virtual games. Among students,this phenomenon is often formed forthefollowing reasons: •Parental neglect •Inabilityto properly organizeleisure time *Academicfailures •Low social activity Psychologicalstress (family, school problems)Ludomania develops inthe followingstages: 1.Interest in thegame (norm 2.Prioritizingthegame (reserve stage) 3.Retreat from Real life(disease stage )Ludomania and itspedagogical influence. Ludomania can havesome negativeconsequences among students, including: 1. negative impact on reading and academic activities: game addiction can reduce the student's focus onreading and learning. 2. decreased social interaction and skill development: engaging in games over long periods of timereduces social activity and can alienate students from thereal world. 3. health problems: constant play can lead to a decrease in physical activity and health problems, such as overweight, tear, orgroin disorders . Literature review. There are several studies on ludomania and its pedagogical correction. Aminov (2010) in his work covered the foundations of pedagogical psychology and showed pedagogical influence as an important factor in the formation of students ' behavior. Bakhromov (2008) analyzed pedagogical correction and its importance, emphasizing the effectiveness of correction methods ineliminating negative behavior ofstudents . Goncharov (2012) studied pedagogical conflicts and methods for solving them, proposing important approaches to eliminating contradictions among students. Zarifov (2015) analyzed methods for overcoming conflicts in the educational system and showed the role of pedagogical correction in improvingthesocial adaptation ofstudents. https://ijmri.de/index.php/jmsi volume 4,issue4,2025 523 Jabborov (2017) highlighted pedagogical education and its methodology, emphasizing the importance of methodological approaches to the formation of student behavior. Turaev (2013) studied conflict resolution technologies in education and showed the role of pedagogical technologies in improving the social adaptation of students. Kuchkarov (2020) analyzed pedagogical correction methods and showed the effectiveness of innovative methods in eliminatingnegative behaviorof students Content. Research methodology. The study used the following methods: • Phase one: students conducted surveys and interviews to determineludomanian behavior. • Second stage: an experimental group was formed to develop pedagogical correction technologies andtest them. • Third stage: statistical analysis was carried out to assess the effectiveness of the tested technologies. Results. The results of the study showed that the following pedagogical correction technologies were effectivein eliminating ludomanian behavior instudents: * Interactive learning methods: provide active participation of students and increase their interest inthelearning process. • Playful educational technologies: increases student motivation by incorporating elements of computergames intothe educational process. •Individual approach: Organization oftheeducational process, taking intoaccount the individual characteristicsof each student. * Psychological counseling: conducting individual and group counseling to improve the psychological state of students. In the experimental group, the use of these technologies resulted in a 30% decrease in student dependence on computer games, with a 25% improvement in academicactivities. Indicator Experimental Group control group Reliability ofresults Thefollowing measures were taken to ensure thereliability oftheresults: * Random selection of an experimental group: this makes it possible to summarize the results of theexperiment. * Statistical analysis: when a

Доказательный фрагмент

«This article analyzes the psychopedagogical causes of such negative forms of behavior as gamemania, that is, addiction to gambling and computer games, which are becoming increasingly widespread among students.»

Образец извлечения

Демо-превью

This article analyzes the psychopedagogical causes of such negative forms of behavior as gamemania, that is, addiction to gambling and computer games, which are becoming increasingly widespread among students. Полный текст публикации CiteX не хранит — доступ к первоисточнику открывается по DOI согласно лицензии издателя и выбранному плану.

DOI не указан
Цитирований
0
Просмотров
0
Тип
Журнал
Страна
Узбекистан
Ключевые слова
gambling, behavioral disorders, pedagogical correction, student
Спросить CiteX об этой работе

Смежные источники